Coding and IxD (was: What sets the 'best'interaction designers apart?)

6 Feb 2007 - 5:11am
720 reads
dszuc
2005

"during those conversations where you're trying to talk developers into
doing something and they're debating the feasibility of the solution."

Does it also depend on the developer?

I have met developers who only see problems in designs (impossible to
implement, cannot do it, wont work etc) Have also met developers who see
opportunities to innovate and push the technology to its limit. And some in
between.

Perhaps it also depends how the team is situated. Suggest that there would
be fantastic synergies if you had a designer, developer pair working on a
UI. This has worked really well on past projects. Its gets a little harder
when these roles are separated by time and space (but not impossible)

Rgds,

Daniel Szuc
Principal Usability Consultant
Apogee Usability Asia Ltd
www.apogeehk.com
'Usability in Asia'

The Usability Toolkit - http://www.sitepoint.com/books/usability1/

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of Robert
Hoekman, Jr.
Sent: Monday, February 05, 2007 12:29 PM
To: Dan Saffer
Cc: ixda
Subject: Re: [IxDA Discuss] Coding and IxD (was: What sets the
'best'interaction designers apart?)

Well said, Dan.

> - an ability to understand the constraints and possibilities of the
> medium you are working in, so that you can best utilize (and work
> around) them
> - and an ability to effectively communicate to those who have to make
> your design work

Having legitmate coding experience is most useful, I think, during those
conversations where you're trying to talk developers into doing something
and they're debating the feasibility of the solution. It's really helpful to
be able to jump in and speak their languag(s). Earns you a lot of respect,
too.

-r- ________________________________________________________________
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