iPhone Keynote

9 Jan 2007 - 2:29pm
7 years ago
120 replies
1372 reads
Dan Saffer
2003

Drool-worthy. Nothing we haven't seen and discussed here, but to see
it all in one package and commercially available is pretty cool:

http://www.engadget.com/2007/01/09/live-from-macworld-2007-steve-jobs-
keynote/

Macrumors has the minute-by-minute:

http://www.macrumorslive.com/

Thoughts? Reactions? Game changing or not?

Comments

9 Jan 2007 - 2:40pm
Jack L. Moffett
2005

There are so many things to love.

One that sticks out for me is the visual UI for accessing voicemail.
I proposed this idea while doing freelance work for Ericsson over six
years ago. I'm glad to see it implemented.

Let's see... it's available in June, and my current contract is up in
October.

Jack

Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com

Form follows function -
that has been misunderstood.
Form and function should be one,
joined in a spiritual union.

- Frank Lloyd Wright

9 Jan 2007 - 2:45pm
Josh
2006

I'm very impressed. I'm going to switch providers to get this phone when it
hits stores.

OSX on a phone is brilliant. I'm a little curious about the "multi-tap"
interface and may need to try it out in-store, but the overall UX seems
pure-Apple genius. Building apps/widgets for this phone will be really fun.

I have faith that Apple may have solved my # 1 frustration with smartphones
- the inability to seemlessly sync.

Note: It does look like a fingerprint magnet.

- Josh Viney

On 1/9/07, Dan Saffer <dan at odannyboy.com> wrote:
>
> Drool-worthy. Nothing we haven't seen and discussed here, but to see
> it all in one package and commercially available is pretty cool:
>
> http://www.engadget.com/2007/01/09/live-from-macworld-2007-steve-jobs-
> keynote/
>
> Macrumors has the minute-by-minute:
>
> http://www.macrumorslive.com/
>
>
> Thoughts? Reactions? Game changing or not?
>
>
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
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>

9 Jan 2007 - 2:46pm
Leisa Reichelt
2006

yup. definitely game changing.

good riddance to buttons and keys and small screens and styluses

the sooner the better I say.

here's to fingers - the input device of the future

(and devices that have proximity awareness and know and react when
they're moved.)

*drooling*

ah. gadget lust.

:)
________________________
Leisa Reichelt
User Experience Consultant

leisa.reichelt at gmail.com
www.disambiguity.com

9 Jan 2007 - 3:07pm
Esteban Barahona
2006

nice to see a minimal phone for a change ^_^ Yes, it has many features, but
all hided if not in use. Too expansive (considering I have a functional
cellphone) and not even available in my area, but still good design to
comment. The main menu resembles somewhat the Nintendo Wii "channels"...

related webpages:
http://www.apple.com/iphone/
http://www.apple.com/appletv/
http://www.apple.com/airportextreme/

9 Jan 2007 - 3:08pm
Nancy Broden
2005

When I heard about Apple's touchscreen patent I suspected this is what
the iPhone would be like.... Sweet, sweet vindication!

Now that the iPhone has been announced a few of observations come to mind:
1) I think the weak link in the chain will be the operator. It doesn't
matter how great the device is if you can't get reliable service where
you live. My Cingular service is pretty good everywhere except my
house... :-( That being the single-most frequent complaint of
subscribers, it will be interesting to see if/how Apple tries to
control the end-to-end experience with the iPhone.

2) I am disappointed that no other manufacturer and/or operator has
come forward to produce something like this already. None of the ideas
inherent in the iPhone is all that new or different (although it
appears as though Apple has executed them with its usual brilliance,
of course), so why has no one in the mobile industry had the
foresight/intelligence/motivation/balls to do this before now?

3) I am a little disappointed that this is essentially a little
computer (device running operating system + software applications).
Yes it's also a (smart)phone with a unique interface, but I think
there was an opportunity for Apple to have gone much further. Perhaps
Steve doesn't want to be too radical out of the gate. Now that the
iPhone is on the horizon, however, I have hopes they will push the
envelope in future releases.

-- Nancy
--------------------------------------
nancy.broden at gmail.com

9 Jan 2007 - 3:14pm
DanP
2006

I left Apple just before this was about to become the big new thing
internally, but had a chance to fiddle with a multi-touch prototype.
The concept is good, but it gets astoundingly good when coupled with
3D Design programs (CAD etc...). The ability to grab objects and move
them with a more natural "3D feel" was so tactile. Expect the Apple
tablet to be an amazing piece of kit when coupled with this. For ID,
I've been waiting for a Mac Tablet to directly input sketches for a
looong time. Curious about this little device:

http://eshop.macsales.com/shop/ModBook

With regards to iPhone, some things that stood out to me as
roadblocks to my own purchase were:

- That is a tiny little keyboard, and I wonder what it's like to try
typing on it. No doubt later models will get better, but in the short
term, this will determine if blackberry is on the ropes. I've grown
used to typing on my tiny keyboard, and I'll wait to see if that same
analog feel translates to digital.

- Here in the Bay Area, my experience with Cingular call quality has
been less than stellar. Also, the "EDGE" data network has been behind
the curve in terms of coverage and quality in comparison to other
services (EVDO etc..)

...but a nice step forward for Apple, and this should be a real kick
in the pants to phone manufacturers with lackluster phone UI :-)

-D

-------------------------------------------------------------
Dan Peknik * Industrial/Interaction Design
San Jose State University * NASA Ames
-------------------------------------------------------------

9 Jan 2007 - 3:19pm
Mona Singh
1969

A lot of companies have had the foresight. I worked on a project doing
exactly the same thing (different OS) in the 1990s at Ericsson. We had a
touchscreen, all the same apps, lots of patents, but it way too early
for the mass market. Another problem was that phone companies think of
making phones and none of the early attempts ever cared about the whole
process. Apple has this figured out and they provide free email. That
means the user doesn't have to sign other contracts. That in itself will
be big step in the adoption of the product.

Technologically, I am sure they are infringing on a whole bunch of
Ericsson's patents (some of them are mine) and the same must be true for
other manufacturers.

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
Nancy Broden
Sent: Tuesday, January 09, 2007 3:09 PM
To: ixd-discussion
Subject: Re: [IxDA Discuss] iPhone Keynote

When I heard about Apple's touchscreen patent I suspected this is what
the iPhone would be like.... Sweet, sweet vindication!

Now that the iPhone has been announced a few of observations come to
mind:
1) I think the weak link in the chain will be the operator. It doesn't
matter how great the device is if you can't get reliable service where
you live. My Cingular service is pretty good everywhere except my
house... :-( That being the single-most frequent complaint of
subscribers, it will be interesting to see if/how Apple tries to
control the end-to-end experience with the iPhone.

2) I am disappointed that no other manufacturer and/or operator has
come forward to produce something like this already. None of the ideas
inherent in the iPhone is all that new or different (although it
appears as though Apple has executed them with its usual brilliance,
of course), so why has no one in the mobile industry had the
foresight/intelligence/motivation/balls to do this before now?

3) I am a little disappointed that this is essentially a little
computer (device running operating system + software applications).
Yes it's also a (smart)phone with a unique interface, but I think
there was an opportunity for Apple to have gone much further. Perhaps
Steve doesn't want to be too radical out of the gate. Now that the
iPhone is on the horizon, however, I have hopes they will push the
envelope in future releases.

-- Nancy
--------------------------------------
nancy.broden at gmail.com
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
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9 Jan 2007 - 3:17pm
Kevin Wong
2007

You said it. It's all in one package. Apple really focused on the
end to end interactions (go figure) and had the fortunate ability to
match the hardware with the software appropriately. From what I see,
their closed ecosystem approach allows current Mac users incredible
leverage of their existing technologies and extended it into the
cellular domain.

I'm excited about the SMS interface. Having it look like an IM
conversation is great and something that I've wished for a long time.

I'm also excited about the sensor integration. I always remember my
sister thinking about cool Canon PowerShots do the same thing when
you change from landscape to portrait. Applying that application to
web viewing is great. Go Apple.

Game changing for sure. More jobs for me =P

-Kevin

On Jan 9, 2007, at 11:29 AM, Dan Saffer wrote:

> Drool-worthy. Nothing we haven't seen and discussed here, but to see
> it all in one package and commercially available is pretty cool:
>
> http://www.engadget.com/2007/01/09/live-from-macworld-2007-steve-jobs-
> keynote/
>
> Macrumors has the minute-by-minute:
>
> http://www.macrumorslive.com/
>
>
> Thoughts? Reactions? Game changing or not?
>
>
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://listguide.ixda.org/
> List Help .................. http://listhelp.ixda.org/
> (Un)Subscription Options ... http://subscription-options.ixda.org/
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> Questions .................. lists at ixda.org
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Kevin Wong: Student & Blogger at UW iSchool - Social Technologist
contact | kevinwong at kvwong.com - 425.894.9211 | aim - kdubz313

9 Jan 2007 - 2:59pm
Kimberly Weaver
2007

>> I'm a little curious about the "multi-tap"
interface

While I see the benefits of multi-touch on a large screen for gestures or
multi-user interaction. I'm not sure of its benefit on a small device such
as the iPhone.

I like the accelerometer which tells the iPhone whether it should display in
portrait or landscape mode. I also like the freedom of interaction design
due to the lack of physical buttons.

Kim

9 Jan 2007 - 2:52pm
Mark Roudebush
2007

I'm a tad bit reluctant about a qwerty keyboard that is touch screen.
That's going to take some getting used to.

Mark Roudebush
Dubberly Design Office
2501 Harrison Street, #7
San Francisco, CA 94110

415.648.9799 | 415.218.6476 mobile
mark at dubberly.com

On Jan 9, 2007, at 11:46 AM, Leisa Reichelt wrote:

> yup. definitely game changing.
>
> good riddance to buttons and keys and small screens and styluses
>
> the sooner the better I say.
>
> here's to fingers - the input device of the future
>
> (and devices that have proximity awareness and know and react when
> they're moved.)
>
> *drooling*
>
> ah. gadget lust.
>
> :)
> ________________________
> Leisa Reichelt
> User Experience Consultant
>
> leisa.reichelt at gmail.com
> www.disambiguity.com
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://listguide.ixda.org/
> List Help .................. http://listhelp.ixda.org/
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> Questions .................. lists at ixda.org
> Home ....................... http://ixda.org/
> Resource Library ........... http://resources.ixda.org

9 Jan 2007 - 3:23pm
Nancy Broden
2005

So the market's ready now? What's the difference in your opinion -
penetration of smartphones?

-- Nancy
--------------------------------------
nancy.broden at gmail.com

On 1/9/07, Mona Singh <monas at channeladvisor.com> wrote:
> A lot of companies have had the foresight. I worked on a project doing
> exactly the same thing (different OS) in the 1990s at Ericsson. We had a
> touchscreen, all the same apps, lots of patents, but it way too early
> for the mass market.

9 Jan 2007 - 3:32pm
Josh
2006

Re: Patents, I'm curious to know if the fact that the phone is running OSX
basically does away with a lot of the potential patent issues.

I would consider the success of the TMobile Sidekick as an indicator of the
market demand for a product like this. Comparing it to a Blackberry is
probably premature. From a consumer standpoint, it might be an excellent
replacement, but I think businesses will be slow to adopt for a few reasons.
1. It's Apple. 2. Businesses cannot afford to provide phones/devices that
enable illegal media sharing 3. It has a camera and many businesses don't
even allow cameras on mobile phones 4. Price.

The more I look at it, the more I like it. My developers are already buzzing
about creating applications/widgets for it, and I'm sure they're not the
only ones.

- Josh Viney

On 1/9/07, Mona Singh <monas at channeladvisor.com> wrote:
>
> A lot of companies have had the foresight. I worked on a project doing
> exactly the same thing (different OS) in the 1990s at Ericsson. We had a
> touchscreen, all the same apps, lots of patents, but it way too early
> for the mass market. Another problem was that phone companies think of
> making phones and none of the early attempts ever cared about the whole
> process. Apple has this figured out and they provide free email. That
> means the user doesn't have to sign other contracts. That in itself will
> be big step in the adoption of the product.
>
> Technologically, I am sure they are infringing on a whole bunch of
> Ericsson's patents (some of them are mine) and the same must be true for
> other manufacturers.
>
> -----Original Message-----
> From: discuss-bounces at lists.interactiondesigners.com
> [mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
> Nancy Broden
> Sent: Tuesday, January 09, 2007 3:09 PM
> To: ixd-discussion
> Subject: Re: [IxDA Discuss] iPhone Keynote
>
> When I heard about Apple's touchscreen patent I suspected this is what
> the iPhone would be like.... Sweet, sweet vindication!
>
> Now that the iPhone has been announced a few of observations come to
> mind:
> 1) I think the weak link in the chain will be the operator. It doesn't
> matter how great the device is if you can't get reliable service where
> you live. My Cingular service is pretty good everywhere except my
> house... :-( That being the single-most frequent complaint of
> subscribers, it will be interesting to see if/how Apple tries to
> control the end-to-end experience with the iPhone.
>
> 2) I am disappointed that no other manufacturer and/or operator has
> come forward to produce something like this already. None of the ideas
> inherent in the iPhone is all that new or different (although it
> appears as though Apple has executed them with its usual brilliance,
> of course), so why has no one in the mobile industry had the
> foresight/intelligence/motivation/balls to do this before now?
>
> 3) I am a little disappointed that this is essentially a little
> computer (device running operating system + software applications).
> Yes it's also a (smart)phone with a unique interface, but I think
> there was an opportunity for Apple to have gone much further. Perhaps
> Steve doesn't want to be too radical out of the gate. Now that the
> iPhone is on the horizon, however, I have hopes they will push the
> envelope in future releases.
>
> -- Nancy
> --------------------------------------
> nancy.broden at gmail.com
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://listguide.ixda.org/
> List Help .................. http://listhelp.ixda.org/
> (Un)Subscription Options ... http://subscription-options.ixda.org/
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> Questions .................. lists at ixda.org
> Home ....................... http://ixda.org/
> Resource Library ........... http://resources.ixda.org
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://listguide.ixda.org/
> List Help .................. http://listhelp.ixda.org/
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>

9 Jan 2007 - 3:36pm
Rutter, Mike
2006

I'm not sure how the multi-touch works for selecting links. I looked at
the demo on apple's site and they showed a user zooming in on the
newspaper and navigating the page with their finger, but how would you
select a link from a list of links. How good is target acquisition?

Also, it looks great with a few widgets, but what if I had 50 widgets?
How does the main UI scale? Can you scroll down?

--Mike Rutter

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
Kimberly Weaver
Sent: Tuesday, January 09, 2007 1:00 PM
To: ixd-discussion
Subject: Re: [IxDA Discuss] iPhone Keynote

>> I'm a little curious about the "multi-tap"
interface

While I see the benefits of multi-touch on a large screen for gestures
or
multi-user interaction. I'm not sure of its benefit on a small device
such
as the iPhone.

I like the accelerometer which tells the iPhone whether it should
display in
portrait or landscape mode. I also like the freedom of interaction
design
due to the lack of physical buttons.

Kim
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... discuss at ixda.org
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Questions .................. lists at ixda.org
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9 Jan 2007 - 3:43pm
AlokJain
2006

I love the phone, wondering who is the target audiance... who do you
think it is...

Regards
Alok Jain

9 Jan 2007 - 3:21pm
Ari
2006

actually, the really cool thing is that it's running OS X or at least a
mobile edition. that's pretty significant as most phones have proprietary
firmware (Samsung), Symbian (Nokia), PalmOS or Windows Mobile.

if it's a true version of OS X, this opens up many possibilities for OS X
developers as the next version of OS X is resolution independent.

On 1/9/07, Esteban Barahona <esteban.barahona at gmail.com> wrote:
>
> nice to see a minimal phone for a change ^_^ Yes, it has many features,
> but
> all hided if not in use. Too expansive (considering I have a functional
> cellphone) and not even available in my area, but still good design to
> comment. The main menu resembles somewhat the Nintendo Wii "channels"...
>
> related webpages:
> http://www.apple.com/iphone/
> http://www.apple.com/appletv/
> http://www.apple.com/airportextreme/
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://listguide.ixda.org/
> List Help .................. http://listhelp.ixda.org/
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>

--
----------------------------------------------------------------
http://www.flyingyogi.com

9 Jan 2007 - 4:05pm
Brian Williams
2006

Thats easy. The target audience is Mr Jobs. All Apple products are
designed using one living persona. Seems to work :)

Brian

On Jan 9, 2007, at 12:43, Alok Jain wrote:

> I love the phone, wondering who is the target audiance... who do you
> think it is...
>
> Regards
> Alok Jain

9 Jan 2007 - 4:28pm
Becubed
2004

Lovin' a lot of things about the iPhone. But something I'm sure we'll
miss is the tactile feel of buttons under our fingers. Being able to
feel the buttons means we don't need to pay *quite* as much attention
visually when, say, dialing a number. That will be a killer patent: a
touch screen whose topography can change slightly to mimic features
on the display. [Waiting hopefully for someone to point out this
already exists in a lab somewhere...]

--
Robert Barlow-Busch
Practice Director, Interaction Design
Quarry Integrated Communications Inc.
rbarlowbusch at quarry.com
(519) 570-2020

9 Jan 2007 - 4:28pm
Becubed
2004

Did Jobs mention anything about voice recognition or speech-to-text?
If it's running OSX, the latter is already built in. So those SMS
messages or emails could be read to us...

--
Robert Barlow-Busch
Practice Director, Interaction Design
Quarry Integrated Communications Inc.
rbarlowbusch at quarry.com
(519) 570-2020

9 Jan 2007 - 4:30pm
Vishal Subraman...
2005

iPhone unveiled as all things to all
users<http://money.cnn.com/2007/01/09/technology/apple_jobs/index.htm?cnn=yes>
(http://money.cnn.com/2007/01/09/technology/apple_jobs/index.htm?cnn=yes)

And you thought targeted design works best :)

-Vishal

On 1/9/07, Alok Jain <alok.ajain1 at gmail.com> wrote:
>
> I love the phone, wondering who is the target audiance... who do you
> think it is...
>
> Regards
> Alok Jain
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://listguide.ixda.org/
> List Help .................. http://listhelp.ixda.org/
> (Un)Subscription Options ... http://subscription-options.ixda.org/
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> Questions .................. lists at ixda.org
> Home ....................... http://ixda.org/
> Resource Library ........... http://resources.ixda.org
>

9 Jan 2007 - 4:34pm
Becubed
2004

Completing my flurry of posts...

Apple could pull an iPod Shuffle-like move with the iPhone. What we
saw today is a fully-loaded gadget: now let's see the iPhone Mini,
with a screen only big enough to accommodate the keypad and no iPod
or internet. At a much reduced price. Just the basics: make and
receive calls + voicemail.

Not likely, but the Shuffle was considered a bold move at the time
(and a stupid move by many).

--
Robert Barlow-Busch
Practice Director, Interaction Design
Quarry Integrated Communications Inc.
rbarlowbusch at quarry.com
(519) 570-2020

9 Jan 2007 - 4:34pm
mtumi
2004

What I am interested to see is how the multi-touching will interface
with the standard client-side UI technologies we are used to like
Javascript and Flash - onMouseDown will be insufficient - we'll need
onFinger1Down and so on I imagine. Will Safari and Flash adapt to
provide this by June as well?

If all this is implemented by June it will make it a very fun
platform to play around with...

MT

On Jan 9, 2007, at 4:28 PM, Robert Barlow-Busch wrote:

> Lovin' a lot of things about the iPhone. But something I'm sure we'll
> miss is the tactile feel of buttons under our fingers. Being able to
> feel the buttons means we don't need to pay *quite* as much attention
> visually when, say, dialing a number. That will be a killer patent: a
> touch screen whose topography can change slightly to mimic features
> on the display. [Waiting hopefully for someone to point out this
> already exists in a lab somewhere...]
>
> --
> Robert Barlow-Busch
> Practice Director, Interaction Design
> Quarry Integrated Communications Inc.
> rbarlowbusch at quarry.com
> (519) 570-2020
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://listguide.ixda.org/
> List Help .................. http://listhelp.ixda.org/
> (Un)Subscription Options ... http://subscription-options.ixda.org/
> Announcements List ......... http://subscribe-announce.ixda.org/
> Questions .................. lists at ixda.org
> Home ....................... http://ixda.org/
> Resource Library ........... http://resources.ixda.org

9 Jan 2007 - 4:45pm
Vishal Subraman...
2005

On a different note, the market and dynamics of the cell phone industry
is very different than what the mp3 player industry was. Also, Comparisons
will obviously arise with the iPod (dunno if its a good or a bad
thing)...What do you think will be the impact of the iPhone?

Vishal

On 1/9/07, Michael Tuminello <mt at motiontek.com> wrote:
>
> What I am interested to see is how the multi-touching will interface
> with the standard client-side UI technologies we are used to like
> Javascript and Flash - onMouseDown will be insufficient - we'll need
> onFinger1Down and so on I imagine. Will Safari and Flash adapt to
> provide this by June as well?
>
> If all this is implemented by June it will make it a very fun
> platform to play around with...
>
> MT
>
>
>
> On Jan 9, 2007, at 4:28 PM, Robert Barlow-Busch wrote:
>
> > Lovin' a lot of things about the iPhone. But something I'm sure we'll
> > miss is the tactile feel of buttons under our fingers. Being able to
> > feel the buttons means we don't need to pay *quite* as much attention
> > visually when, say, dialing a number. That will be a killer patent: a
> > touch screen whose topography can change slightly to mimic features
> > on the display. [Waiting hopefully for someone to point out this
> > already exists in a lab somewhere...]
> >
> > --
> > Robert Barlow-Busch
> > Practice Director, Interaction Design
> > Quarry Integrated Communications Inc.
> > rbarlowbusch at quarry.com
> > (519) 570-2020
> > ________________________________________________________________
> > Welcome to the Interaction Design Association (IxDA)!
> > To post to this list ....... discuss at ixda.org
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9 Jan 2007 - 4:15pm
Phil Chung
2007

Considering the iPhone is really for the consumer market, I think Apple is making a big mistake releasing it for Cingular only, particularly with the new Copyright Office ruling on unlocked phones. Can anyone explain the rationale behind this decision? I want this but am unwilling to switch carriers to get it. Also, "multitouch" is great, but I also think cell phones should make greater use of voice commands. I'm hoping some of the speech control features in OS X carry over.

Phil Chung

----- Original Message ----
From: Alok Jain <alok.ajain1 at gmail.com>
To: ixd-discussion <discuss at ixdg.org>
Sent: Tuesday, January 9, 2007 3:43:52 PM
Subject: Re: [IxDA Discuss] iPhone Keynote

I love the phone, wondering who is the target audiance... who do you
think it is...

Regards
Alok Jain
________________________________________________________________
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9 Jan 2007 - 3:53pm
Nasir Barday
2006

Alok, this seems like one of those products that isn't really targetted to
one audience (persona?). As mentioned earlier, I'd say it's not targetted
specifically to business users. But I could still see a business user
picking one up, provided their company is ok with cameras and flash devices.
The pricing makes it a premium-creme-de-la-creme-rich-kid-on-the-block
device ($500 for a phone *after* two-year contract??), but if you look at it
as an iPod+smartphone, maybe not so out-of-reach.

Also, it looks like Engadget answered your last question, Dan:
http://www.engadget.com/2007/01/09/the-game-has-changed/

- Nasir

9 Jan 2007 - 2:53pm
Nasir Barday
2006

I just plunked down for a T-Mobile Dash last October, and I gotta say,
Windows Mobile is a huge dancing bear. The hardware, especially the keyboard
on the Dash, is elegant (and slim).

The Engadget summary of the keynote said the on-screen keyboard is faster
than a miniature keyboard (not sure if those are Engadget's words or Jobs'),
but I'm skeptical. I like not having to look at the keyboard on my Dash to
type, and it seems I would have to give that up with an on-screen version.

That said, I agree with Dan-- cool to see multi-touch (and the novel
interactions that come with it) coming to a consumer device. There are good
innovations here beyond marketing hype and Apple fanhood.

- Nasir

9 Jan 2007 - 4:21pm
Nasir Barday
2006

Has everyone read Mark Weiser's 1994 Scientific American Article on
Ubiquitous Computing? He introduces a few scenarios for bringing computing
off the desktop:
http://www.ubiq.com/hypertext/weiser/SciAmDraft3.html

Long article, but the relevant part here is his idea for display form
factors: tabs (post-it-sized), pads (clipboard-sized), and boards
(whiteboard-sized). His idea was that people could work at their desks on a
pad-sized device, use a tab device as extra display real-estate, and when
it's time to go to a meeting, work can be "minimized" to the tab and carried
to a board device in the meeting room.

Since it runs the same OS as some modern-day "pads" and "boards," I could
see the iPhone realized as a tab:
- Minimize currently open pages, documents, etc to the phone for viewing on
the train
- Take iPhone to the conference room for presentation on the "board"
- Since the "board" is just a large display running off the iPhone, notes,
scribbles, meeting audio, etc. could be captured directly to it and carried
back to the desk for archiving, etc.
- Use the iPhone display as an auxilliary display at the desk (kind of
covered already with the widgets idea)
- Tangent: Take advantage of the unique input capabilities and create novel
interactions for apps on desktops. Musicians are already using the touch
surface on the Nintendo DS and the accelerometers in the Wii-mote to make
their digital music environments more playable.

- Nasir

9 Jan 2007 - 3:15pm
Oliver Weidlich...
2007

The new Apple iPhone redefines the mobile experience by providing
such an integrated service and rich/innovative UI. The number of new
stuff in this single product is impressive but the (apparent)
interaction between all the service is mindboggling.

It took Apple to do it (fanboy/shareholder disclaimer) and other
companies will struggle to match it for a long time.

The only downside is time to market... Looks like I have to wait a
year to get it in Australia!

-----------------------------------------------------------------
Oliver Weidlich
Usability Specialist
Ideal Interfaces Pty Ltd

mobile: 0411 551 561
email: oliverw at idealinterfaces.com.au
iChat/AOL: oliverw at mac.com
Y!: oliver.weidlich
Skype: oliverweidlich
Google Talk: oliver.weidlich

web: www.idealinterfaces.com.au
phone: (02) 9959 4955
fax: (02) 9959 4977

P.O. Box 1998, North Sydney, NSW 2059
-----------------------------------------------------------------

On 10 Jan 2007, at 6:46 AM, Leisa Reichelt wrote:

> yup. definitely game changing.
>
> good riddance to buttons and keys and small screens and styluses
>
> the sooner the better I say.
>
> here's to fingers - the input device of the future
>
> (and devices that have proximity awareness and know and react when
> they're moved.)
>
> *drooling*
>
> ah. gadget lust.
>
> :)
> ________________________
> Leisa Reichelt
> User Experience Consultant
>
> leisa.reichelt at gmail.com
> www.disambiguity.com
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
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9 Jan 2007 - 5:06pm
Mark Bardsley
2006

IANAL but I play one on discussion lists.

I don't think the fact that it is running a version of OS X would do away
with patent issues (at least not most). If someone patents a way to display
SMS text messaging it shouldn't matter what OS the design technique is coded
for/on.

People are talking about infringing patents and so forth. Who is to say that
Apple didn't get permission to use some ideas or arranged a transfer of
money for said privilege? That said, in cases such as these patent
infringement concerns, an analysis is probably given "due diligence" then
forgiveness is sought, if need be which of course is often easier than
seeking permission. What's a million dollars here and there to cover a
product that brings in a billion dollars?

- Mark Bardsley

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of Josh
Viney
Sent: Tuesday, January 09, 2007 12:32 PM
To: ixd-discussion
Subject: [IxDA Discuss] iPhone Keynote

Re: Patents, I'm curious to know if the fact that the phone is running OSX
basically does away with a lot of the potential patent issues.

I would consider the success of the TMobile Sidekick as an indicator of the
market demand for a product like this. Comparing it to a Blackberry is
probably premature. From a consumer standpoint, it might be an excellent
replacement, but I think businesses will be slow to adopt for a few reasons.
1. It's Apple. 2. Businesses cannot afford to provide phones/devices that
enable illegal media sharing 3. It has a camera and many businesses don't
even allow cameras on mobile phones 4. Price.

The more I look at it, the more I like it. My developers are already buzzing
about creating applications/widgets for it, and I'm sure they're not the
only ones.

- Josh Viney

On 1/9/07, Mona Singh <monas at channeladvisor.com> wrote:
>
> A lot of companies have had the foresight. I worked on a project doing
> exactly the same thing (different OS) in the 1990s at Ericsson. We had a
> touchscreen, all the same apps, lots of patents, but it way too early
> for the mass market. Another problem was that phone companies think of
> making phones and none of the early attempts ever cared about the whole
> process. Apple has this figured out and they provide free email. That
> means the user doesn't have to sign other contracts. That in itself will
> be big step in the adoption of the product.
>
> Technologically, I am sure they are infringing on a whole bunch of
> Ericsson's patents (some of them are mine) and the same must be true for
> other manufacturers.
>
> -----Original Message-----
> From: discuss-bounces at lists.interactiondesigners.com
> [mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
> Nancy Broden
> Sent: Tuesday, January 09, 2007 3:09 PM
> To: ixd-discussion
> Subject: Re: [IxDA Discuss] iPhone Keynote
>
> When I heard about Apple's touchscreen patent I suspected this is what
> the iPhone would be like.... Sweet, sweet vindication!
>
> Now that the iPhone has been announced a few of observations come to
> mind:
> 1) I think the weak link in the chain will be the operator. It doesn't
> matter how great the device is if you can't get reliable service where
> you live. My Cingular service is pretty good everywhere except my
> house... :-( That being the single-most frequent complaint of
> subscribers, it will be interesting to see if/how Apple tries to
> control the end-to-end experience with the iPhone.
>
> 2) I am disappointed that no other manufacturer and/or operator has
> come forward to produce something like this already. None of the ideas
> inherent in the iPhone is all that new or different (although it
> appears as though Apple has executed them with its usual brilliance,
> of course), so why has no one in the mobile industry had the
> foresight/intelligence/motivation/balls to do this before now?
>
> 3) I am a little disappointed that this is essentially a little
> computer (device running operating system + software applications).
> Yes it's also a (smart)phone with a unique interface, but I think
> there was an opportunity for Apple to have gone much further. Perhaps
> Steve doesn't want to be too radical out of the gate. Now that the
> iPhone is on the horizon, however, I have hopes they will push the
> envelope in future releases.
>
> -- Nancy
> --------------------------------------
> nancy.broden at gmail.com
> ________________________________________________________________
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9 Jan 2007 - 5:05pm
Esteban Barahona
2006

Apple has a patent related to modular touch-feedback "panels" that rest on
touch-sensitive screens... it is on ArsTechnica.

2007/1/9, Robert Barlow-Busch <rbarlowbusch en quarry.com>:
>
> Lovin' a lot of things about the iPhone. But something I'm sure we'll
> miss is the tactile feel of buttons under our fingers. Being able to
> feel the buttons means we don't need to pay *quite* as much attention
> visually when, say, dialing a number. That will be a killer patent: a
> touch screen whose topography can change slightly to mimic features
> on the display. [Waiting hopefully for someone to point out this
> already exists in a lab somewhere...]
>
> --
> Robert Barlow-Busch
> Practice Director, Interaction Design
> Quarry Integrated Communications Inc.
> rbarlowbusch en quarry.com
> (519) 570-2020
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
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--
http://www.zensui.org

9 Jan 2007 - 5:57pm
cfmdesigns
2004

I wonder how much this will suffer from "the mouse with no up" syndrome? (Remember the iMac hockey pucks?) From what I can see from the Apple homepage and such, it looks like it could be easy to grab it out of your pocket and get up/down switched, trying to listen from the voice pickup.

I gather than there are buttons on the side which may help, like when they add the divot to the hockey puck mouse, but I still expect that the clean and symmetric form factor is a small detriment there.

(Not that a little thing like that stops be from ohh aah wanting one!)

-- Jim
Seattle

9 Jan 2007 - 6:22pm
.pauric
2006

Changing the rules of the game? hell yes, visualise the 3 markets of mp3
players, pda's & phones as a Venn diagram. They've taken a step from their
turf in to the middle sweet spot with a design that is heads and shoulders
above anything that can be found in the individual segments.

Interface aside. I didn't see mention of battery life, a fairly critical
checkbox for the three product types this combines. I expect this to spend
a lot of its life in a dock, expect another wave of accessories too!

I'm also concerned about this being a jack of all trades, Apple laptops have
a reputation of poor 802.11 reception. That's an awful lot of tech in a
slender package. A wireless communication device without a good, dedicated,
aerial better better have some alien technology if its going to work where
cingular is already weak on phones designed specifically for the job.

I missed the bit about where the camera was. Can this be used as a video
phone? If its on the back I'm going to invent the iPeriscope

9 Jan 2007 - 7:00pm
.pauric
2006

cool!! I'll take two!

one for each hand

On 1/9/07, Sharma, Amit (SMO)(Innova) <ASharma4 at frk.com> wrote:
>
> Here's a quote from the keynote on the battery life...
>
> "Battery life: "A lot of these phones have low battery life. We've managed
> to get 5 hours of battery of talk time, video, and browsing. 16 hours of
> audio playback."
>
> Amit
>
> -----Original Message-----
> From: discuss-bounces at lists.interactiondesigners.com
> [mailto:discuss-bounces at lists.interactiondesigners.com]On Behalf Of
> pauric
> Sent: Tuesday, January 09, 2007 3:22 PM
> To: discuss at ixda.org
> Subject: Re: [IxDA Discuss] iPhone Keynote
>
>
> Changing the rules of the game? hell yes, visualise the 3 markets of mp3
> players, pda's & phones as a Venn diagram. They've taken a step from
> their
> turf in to the middle sweet spot with a design that is heads and shoulders
> above anything that can be found in the individual segments.
>
> Interface aside. I didn't see mention of battery life, a fairly critical
> checkbox for the three product types this combines. I expect this to
> spend
> a lot of its life in a dock, expect another wave of accessories too!
>
> I'm also concerned about this being a jack of all trades, Apple laptops
> have
> a reputation of poor 802.11 reception. That's an awful lot of tech in a
> slender package. A wireless communication device without a good,
> dedicated,
> aerial better better have some alien technology if its going to work where
> cingular is already weak on phones designed specifically for the job.
>
> I missed the bit about where the camera was. Can this be used as a video
> phone? If its on the back I'm going to invent the iPeriscope
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://listguide.ixda.org/
> List Help .................. http://listhelp.ixda.org/
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> Questions .................. lists at ixda.org
> Home ....................... http://ixda.org/
> Resource Library ........... http://resources.ixda.org
> Notice: All email and instant messages (including attachments) sent to
> or from Franklin Templeton Investments (FTI) personnel may be retained,
> monitored and/or reviewed by FTI and its agents, or authorized
> law enforcement personnel, without further notice or consent.
>

--
Jnr. designabilityhitect & interinfofaceactioneer.
The more I learn, the less I seem to know.

9 Jan 2007 - 8:01pm
dmitryn
2004

On 1/9/07, Robert Barlow-Busch <rbarlowbusch at quarry.com> wrote:

<snip>

> That will be a killer patent: a
> touch screen whose topography can change slightly to mimic features
> on the display. [Waiting hopefully for someone to point out this
> already exists in a lab somewhere...]

It sure does, and has for a few years now. :)

http://www.csl.sony.co.jp/person/poup/e-library/2003/uist2003_tactilesmalldisplay.pdf

Dmitry

9 Jan 2007 - 8:45pm
Esteban Barahona
2006

Yes, the iPhone is a product in the middle of that Venn diagram... but that
leaves many holes. Why no (international, withouth phone functionality)
widescreen iPod?

2007/1/9, pauric <radiorental en gmail.com>:
>
> Changing the rules of the game? hell yes, visualise the 3 markets of mp3
> players, pda's & phones as a Venn diagram. They've taken a step from
> their
> turf in to the middle sweet spot with a design that is heads and shoulders
> above anything that can be found in the individual segments.
>
> Interface aside. I didn't see mention of battery life, a fairly critical
> checkbox for the three product types this combines. I expect this to
> spend
> a lot of its life in a dock, expect another wave of accessories too!
>
> I'm also concerned about this being a jack of all trades, Apple laptops
> have
> a reputation of poor 802.11 reception. That's an awful lot of tech in a
> slender package. A wireless communication device without a good,
> dedicated,
> aerial better better have some alien technology if its going to work where
> cingular is already weak on phones designed specifically for the job.
>
> I missed the bit about where the camera was. Can this be used as a video
> phone? If its on the back I'm going to invent the iPeriscope
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss en ixda.org
> List Guidelines ............ http://listguide.ixda.org/
> List Help .................. http://listhelp.ixda.org/
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>

--
http://www.zensui.org

9 Jan 2007 - 8:52pm
cfmdesigns
2004

>From: Esteban Barahona <esteban.barahona at gmail.com>
>
>Yes, the iPhone is a product in the middle of that Venn diagram... but that
>leaves many holes. Why no (international, withouth phone functionality)
>widescreen iPod?

Just give them time, I'm sure. All it would mean is stripping out the phone capabilities and some hardware mods off the iPhone to get to that. It was probably deemed more impressive (valuable) to put out the iPhone first.

-- Jim

9 Jan 2007 - 6:31pm
Sharma, Amit (S...
1969

Here's a quote from the keynote on the battery life...

"Battery life: "A lot of these phones have low battery life. We've managed to get 5 hours of battery of talk time, video, and browsing. 16 hours of audio playback."

Amit

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com]On Behalf Of
pauric
Sent: Tuesday, January 09, 2007 3:22 PM
To: discuss at ixda.org
Subject: Re: [IxDA Discuss] iPhone Keynote

Changing the rules of the game? hell yes, visualise the 3 markets of mp3
players, pda's & phones as a Venn diagram. They've taken a step from their
turf in to the middle sweet spot with a design that is heads and shoulders
above anything that can be found in the individual segments.

Interface aside. I didn't see mention of battery life, a fairly critical
checkbox for the three product types this combines. I expect this to spend
a lot of its life in a dock, expect another wave of accessories too!

I'm also concerned about this being a jack of all trades, Apple laptops have
a reputation of poor 802.11 reception. That's an awful lot of tech in a
slender package. A wireless communication device without a good, dedicated,
aerial better better have some alien technology if its going to work where
cingular is already weak on phones designed specifically for the job.

I missed the bit about where the camera was. Can this be used as a video
phone? If its on the back I'm going to invent the iPeriscope
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... discuss at ixda.org
List Guidelines ............ http://listguide.ixda.org/
List Help .................. http://listhelp.ixda.org/
(Un)Subscription Options ... http://subscription-options.ixda.org/
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Questions .................. lists at ixda.org
Home ....................... http://ixda.org/
Resource Library ........... http://resources.ixda.org
Notice: All email and instant messages (including attachments) sent to
or from Franklin Templeton Investments (FTI) personnel may be retained,
monitored and/or reviewed by FTI and its agents, or authorized
law enforcement personnel, without further notice or consent.

9 Jan 2007 - 6:28pm
Phil Chung
2007

Yes, I think it will be interesting to see how well this phone does with its many features, if it doesn't perform well as a basic phone (e.g., poor reception, battery life), which goes back to the issue of carrier. Apple missed a major user need by not allowing for wireless carrier preferences. Despite the fact that they have the largest network, a lot of people hate Cingular (like myself).

Phil

----- Original Message ----
From: pauric <radiorental at gmail.com>
To: discuss at ixda.org
Sent: Tuesday, January 9, 2007 6:22:06 PM
Subject: Re: [IxDA Discuss] iPhone Keynote

Changing the rules of the game? hell yes, visualise the 3 markets of mp3
players, pda's & phones as a Venn diagram. They've taken a step from their
turf in to the middle sweet spot with a design that is heads and shoulders
above anything that can be found in the individual segments.

Interface aside. I didn't see mention of battery life, a fairly critical
checkbox for the three product types this combines. I expect this to spend
a lot of its life in a dock, expect another wave of accessories too!

I'm also concerned about this being a jack of all trades, Apple laptops have
a reputation of poor 802.11 reception. That's an awful lot of tech in a
slender package. A wireless communication device without a good, dedicated,
aerial better better have some alien technology if its going to work where
cingular is already weak on phones designed specifically for the job.

I missed the bit about where the camera was. Can this be used as a video
phone? If its on the back I'm going to invent the iPeriscope
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... discuss at ixda.org
List Guidelines ............ http://listguide.ixda.org/
List Help .................. http://listhelp.ixda.org/
(Un)Subscription Options ... http://subscription-options.ixda.org/
Announcements List ......... http://subscribe-announce.ixda.org/
Questions .................. lists at ixda.org
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Resource Library ........... http://resources.ixda.org

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9 Jan 2007 - 7:28pm
Kevin Wong
2007

Funny you mentioned this because this is an article I read last night
for class.

Now just imagine, since the iPhone is running on OS X, then some
networking capabilities like Bon Jour may enable ad hoc networking
capabilities similar to the Zune and even your/friend/mom/coworker's
computer to share content. Make friends, make it "social." Share
music as much as you want on a network like iTunes allows on networks.

Another thought reading over the "auxiliary display" portion: docking
an iPhone with your Mac could also work like Windows "SideShow."
Remote control your computer from the iPhone or display other content
stored on your primary Mac from the iPhone.

-Kevin

On Jan 9, 2007, at 1:21 PM, Nasir Barday wrote:

> Has everyone read Mark Weiser's 1994 Scientific American Article on
> Ubiquitous Computing? He introduces a few scenarios for bringing
> computing
> off the desktop:
> http://www.ubiq.com/hypertext/weiser/SciAmDraft3.html
>
> Long article, but the relevant part here is his idea for display form
> factors: tabs (post-it-sized), pads (clipboard-sized), and boards
> (whiteboard-sized). His idea was that people could work at their
> desks on a
> pad-sized device, use a tab device as extra display real-estate,
> and when
> it's time to go to a meeting, work can be "minimized" to the tab
> and carried
> to a board device in the meeting room.
>
> Since it runs the same OS as some modern-day "pads" and "boards," I
> could
> see the iPhone realized as a tab:
> - Minimize currently open pages, documents, etc to the phone for
> viewing on
> the train
> - Take iPhone to the conference room for presentation on the "board"
> - Since the "board" is just a large display running off the iPhone,
> notes,
> scribbles, meeting audio, etc. could be captured directly to it and
> carried
> back to the desk for archiving, etc.
> - Use the iPhone display as an auxilliary display at the desk (kind of
> covered already with the widgets idea)
> - Tangent: Take advantage of the unique input capabilities and
> create novel
> interactions for apps on desktops. Musicians are already using the
> touch
> surface on the Nintendo DS and the accelerometers in the Wii-mote
> to make
> their digital music environments more playable.
>
> - Nasir
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
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9 Jan 2007 - 7:36pm
Kevin Wong
2007

That's a very good point. Empirically, Apple has a reputation to
push the envelope with adopting newer technologies and techniques
(sort of). To me this is just another example of just that
attitude. Gesturing however may only be limited to hand held devices
or short tasks since it isn't a great usability feature for extended
periods of time if it was developed for people who interact with
gestures on their laptop or desktop. Nonetheless, Adobe and other
developers will have to start building a framework to support this
before even more fun begins.

-kvw

On Jan 9, 2007, at 1:34 PM, Michael Tuminello wrote:

> What I am interested to see is how the multi-touching will interface
> with the standard client-side UI technologies we are used to like
> Javascript and Flash - onMouseDown will be insufficient - we'll need
> onFinger1Down and so on I imagine. Will Safari and Flash adapt to
> provide this by June as well?
>
> If all this is implemented by June it will make it a very fun
> platform to play around with...
>
> MT
>
>
>
> ________________________________________________________________
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9 Jan 2007 - 9:29pm
.pauric
2006

My concerns are probably unfounded, to a degree. Thanks for the
corrections.

I'm completely blown away by the overall design. But, the hardware engineer
in me says that in the early stages of the bell curve of new products like
this, ship date is based just around the time system performance reaches an
acceptable standard. I would expect that 'managed to get 5 hours of talk
time' might be best case. Real world power managment might bring that
figure down a little in the field with weaker signals.

I wonder what challenges designers had balancing performance with
experiences. Do they allow you to take a speaker phone call and browse the
web over 802.11 at the same time? That might drain a lot of power. How much
of the 8 gig is allocated to the system & apps, how much is left over for
media?

That said, Apple wouldnt announce a product with this much pride if it had a
serious flaw in the experience.

On 1/9/07, jeanpierre at gmail.com <jeanpierre at gmail.com> wrote:
>
> On 1/9/07, pauric <radiorental at gmail.com> wrote:
> >
> > I'm also concerned about this being a jack of all trades, Apple laptops
> > have
> > a reputation of poor 802.11 reception.
>
>
> had a poor reputation. now that the whole faraday cage episode is in the
> past (titanium powerbook past), the macbook is perhaps best-in-class for
> reception =)
>
>

9 Jan 2007 - 9:39pm
Mark Schraad
2006

I am very impressed as well. And, I will own one - likely the second
edition when:

1) longer battery life
2) it has removable media (db)
3) it is available for use with a different carrier (T-mobile,
Sprint, google wifi...)
4) I understand what comes in the box and how to protect the display

For phone, photo, audio (in and out), and video it has obvious
utility. If it allows me contacts, calendar, text messaging, email
and real web browsing without a laptop... it will be invaluable. Add
to that word processing, spread sheet and quick sketching (the
digital napkin) - I no longer need to carry a laptop. I have
lightened my load considerably. Plus, I will finally be cool.

On Jan 9, 2007, at 9:29 PM, pauric wrote:

> I'm completely blown away by the overall design.

9 Jan 2007 - 10:49pm
Esteban Barahona
2006

Isn't Adobe developing a hybrid Flash/pdf software? That may work as
"widgets"...

2007/1/9, Kevin Wong <kevinwong en kvwong.com>:
>
> That's a very good point. Empirically, Apple has a reputation to
> push the envelope with adopting newer technologies and techniques
> (sort of). To me this is just another example of just that
> attitude. Gesturing however may only be limited to hand held devices
> or short tasks since it isn't a great usability feature for extended
> periods of time if it was developed for people who interact with
> gestures on their laptop or desktop. Nonetheless, Adobe and other
> developers will have to start building a framework to support this
> before even more fun begins.
>
> -kvw
>
> On Jan 9, 2007, at 1:34 PM, Michael Tuminello wrote:
>
> > What I am interested to see is how the multi-touching will interface
> > with the standard client-side UI technologies we are used to like
> > Javascript and Flash - onMouseDown will be insufficient - we'll need
> > onFinger1Down and so on I imagine. Will Safari and Flash adapt to
> > provide this by June as well?
> >
> > If all this is implemented by June it will make it a very fun
> > platform to play around with...
> >
> > MT
> >
> >
> >
> > ________________________________________________________________
> > Welcome to the Interaction Design Association (IxDA)!
> > To post to this list ....... discuss en ixda.org
> > List Guidelines ............ http://listguide.ixda.org/
> > List Help .................. http://listhelp.ixda.org/
> > (Un)Subscription Options ... http://subscription-options.ixda.org/
> > Announcements List ......... http://subscribe-announce.ixda.org/
> > Questions .................. lists en ixda.org
> > Home ....................... http://ixda.org/
> > Resource Library ........... http://resources.ixda.org
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss en ixda.org
> List Guidelines ............ http://listguide.ixda.org/
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>

--
http://www.zensui.org

10 Jan 2007 - 7:34am
niklasw
2005

The most drool-worthy aspect for me is towards the lucky people who
get to work with mass market products like the IPhone in cross
discipline design teams of IxDers, industrial designers, graphic
designers, marketing people and on top of that having the full support
of one of the greatest entrepreneurs/marketing geniuses of our time.

Get me an IClone so we can have Steve Jobs copies at more places, please!

--Niklas

On 1/9/07, Dan Saffer <dan at odannyboy.com> wrote:
> Drool-worthy. Nothing we haven't seen and discussed here, but to see
> it all in one package and commercially available is pretty cool:
>
> http://www.engadget.com/2007/01/09/live-from-macworld-2007-steve-jobs-
> keynote/
>
> Macrumors has the minute-by-minute:
>
> http://www.macrumorslive.com/
>
>
> Thoughts? Reactions? Game changing or not?
>
>
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
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>

10 Jan 2007 - 9:04am
Esteban Barahona
2006

I was thinking, this may be a Phone... but the goal for Apple can be to make
a laptop-replacement (as laptops are desktop-replacements, with almost the
same capabilities ...but less "power" and "features" are implied). Laptops
are useful, but now it seems that portable is not enough... wearable (ie:
being pocket-sized) is better.

2007/1/10, Niklas Wolkert <niklas.wolkert en gmail.com>:
>
> The most drool-worthy aspect for me is towards the lucky people who
> get to work with mass market products like the IPhone in cross
> discipline design teams of IxDers, industrial designers, graphic
> designers, marketing people and on top of that having the full support
> of one of the greatest entrepreneurs/marketing geniuses of our time.
>
> Get me an IClone so we can have Steve Jobs copies at more places, please!
>
> --Niklas

jeje, I was thinking basically the same (minus the iClone... there have to
be others that can be 'insanely great' Apple CEOs!). (senior, top, w/e)
Designers at Apple work in products that are interesting (making products
that are interesting/great is the best way to sell them) and get paid about
$200000. That looks like a nice enough job to relocate.

--
http://www.zensui.org

10 Jan 2007 - 9:34am
Mark Schraad
2006

I completely agree.

see: http://www.schraadsblog.com

On Wednesday, January 10, 2007, at 09:05AM, "Esteban Barahona" <esteban.barahona at gmail.com> wrote:
>I was thinking, this may be a Phone... but the goal for Apple can be to make
>a laptop-replacement (as laptops are desktop-replacements, with almost the
>same capabilities ...but less "power" and "features" are implied). Laptops
>are useful, but now it seems that portable is not enough... wearable (ie:
>being pocket-sized) is better.
>
>2007/1/10, Niklas Wolkert <niklas.wolkert at gmail.com>:
>>
>> The most drool-worthy aspect for me is towards the lucky people who
>> get to work with mass market products like the IPhone in cross
>> discipline design teams of IxDers, industrial designers, graphic
>> designers, marketing people and on top of that having the full support
>> of one of the greatest entrepreneurs/marketing geniuses of our time.
>>
>> Get me an IClone so we can have Steve Jobs copies at more places, please!
>>
>> --Niklas
>
>
>
>jeje, I was thinking basically the same (minus the iClone... there have to
>be others that can be 'insanely great' Apple CEOs!). (senior, top, w/e)
>Designers at Apple work in products that are interesting (making products
>that are interesting/great is the best way to sell them) and get paid about
>$200000. That looks like a nice enough job to relocate.
>
>
>
>--
>http://www.zensui.org
>________________________________________________________________
>Welcome to the Interaction Design Association (IxDA)!
>To post to this list ....... discuss at ixda.org
>List Guidelines ............ http://listguide.ixda.org/
>List Help .................. http://listhelp.ixda.org/
>(Un)Subscription Options ... http://subscription-options.ixda.org/
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>Questions .................. lists at ixda.org
>Home ....................... http://ixda.org/
>Resource Library ........... http://resources.ixda.org
>
>

10 Jan 2007 - 11:51am
Doug Anderson
2004

Hi Josh, et al.,

Caveat: I've only seen glossy marketing/keynote material so far but this is a device that has already moved me from deep cell/pda/mp3 complacency and inspired me to WANT.

I look forward to finding out what its real-world capabilities become as developers create new software for the platform (and Apple releases subsequent generations of hardware & software).

I am decidedly not rich (yet - go Apple shares, go!) but the device price doesn't strike me as a serious obstacle considering that an 8 GB Nano sells (well?) at half the price of the iPhone. The availability of carriers & coverage seems a more serious consideration. I would not be surprised to hear additional partnerships announced before June.

As for the fingerprint issue, that's simply another opportunity. Buy stock in the company(ies) whose products Apple, nee Apple Computer, recommends for cleaning the screen. I would love to put my fingerprints on an iPhone and would take some satisfaction in cleaning same from it. OK, so I'm weird. I'm OK with that!

Peace,
Doug Anderson

Opinions expressed are necessarily mine, not necessarily those of the Mayo Foundation.

Original message:
Date: Tue, 9 Jan 2007 14:45:00 -0500
From: "Josh Viney" <jviney at gmail.com>
Subject: [IxDA Discuss] iPhone Keynote
To: ixd-discussion <discuss at ixdg.org>
<snip>

Note: It does look like a fingerprint magnet.

- Josh Viney

10 Jan 2007 - 11:54am
Mark Schraad
2006

Also: look at the price in terms of another angle. If you were to purchase a new laptop... what would it cost? How much of that activity could be done on the iPhone and put in you shirt pocket?

On Wednesday, January 10, 2007, at 11:51AM, "Anderson, Douglas W." <Anderson.Douglas at mayo.edu> wrote:
>Hi Josh, et al.,
>
>Caveat: I've only seen glossy marketing/keynote material so far but this is a device that has already moved me from deep cell/pda/mp3 complacency and inspired me to WANT.
>
>I look forward to finding out what its real-world capabilities become as developers create new software for the platform (and Apple releases subsequent generations of hardware & software).
>
>I am decidedly not rich (yet - go Apple shares, go!) but the device price doesn't strike me as a serious obstacle considering that an 8 GB Nano sells (well?) at half the price of the iPhone. The availability of carriers & coverage seems a more serious consideration. I would not be surprised to hear additional partnerships announced before June.
>
>As for the fingerprint issue, that's simply another opportunity. Buy stock in the company(ies) whose products Apple, nee Apple Computer, recommends for cleaning the screen. I would love to put my fingerprints on an iPhone and would take some satisfaction in cleaning same from it. OK, so I'm weird. I'm OK with that!
>
>Peace,
>Doug Anderson
>
>Opinions expressed are necessarily mine, not necessarily those of the Mayo Foundation.
>
>Original message:
>Date: Tue, 9 Jan 2007 14:45:00 -0500
>From: "Josh Viney" <jviney at gmail.com>
>Subject: [IxDA Discuss] iPhone Keynote
>To: ixd-discussion <discuss at ixdg.org>
><snip>
>
>Note: It does look like a fingerprint magnet.
>
>- Josh Viney
>________________________________________________________________
>Welcome to the Interaction Design Association (IxDA)!
>To post to this list ....... discuss at ixda.org
>List Guidelines ............ http://listguide.ixda.org/
>List Help .................. http://listhelp.ixda.org/
>(Un)Subscription Options ... http://subscription-options.ixda.org/
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>Home ....................... http://ixda.org/
>Resource Library ........... http://resources.ixda.org
>
>

10 Jan 2007 - 11:56am
Rich Holman
2005

How long before the iFingerSock is created?

On 10/01/07, Mark Schraad <mschraad at mac.com> wrote:
>
> Also: look at the price in terms of another angle. If you were to purchase
> a new laptop... what would it cost? How much of that activity could be done
> on the iPhone and put in you shirt pocket?
>
>
>
> >
> >As for the fingerprint issue, that's simply another opportunity. Buy
> stock in the company(ies) whose products Apple, nee Apple Computer,
> recommends for cleaning the screen. I would love to put my fingerprints on
> an iPhone and would take some satisfaction in cleaning same from it. OK, so
> I'm weird. I'm OK with that!
> >
> >Peace,
> >Doug Anderson
> >
>
-

10 Jan 2007 - 12:39pm
.pauric
2006

There's a fundamental difference between a laptop (replacement) and a
phone. A phone inherently requires an always on status. Laptops can be
completely switched off, or sent to deep sleep standby. I did not see a
phone standby time figure quoted. I'll assume its not far off the 16 hours
of audio playback. That means the entire 'experience' also involves
charging it at -least- once a day. Probably more if you put in an hour or
two on the web and working email, maybe the odd phone call. The current
experience is well suited to the price tag/market. High end power users in
an always connected environment.

What I'm really excited about is the UI of the future consumer level device,
iPhone Nano. The product will be;
Better suited to being a real phone,
Something you can throw in your bag,
Less likely to have you burst in to a freakish cold sweat when you scratch
it
Lasts more than a day on one charge.

My personal view on this being a laptop replacement - high flouting
shinnanigans. I've had a Sharp Zaurus for years, the form factor is far too
small to be seriously productive.

On 1/10/07, Esteban Barahona <esteban.barahona at gmail.com> wrote:
>
> I was thinking, this may be a Phone... but the goal for Apple can be to
> make
> a laptop-replacement (as laptops are desktop-replacements, with almost the
> same capabilities ...but less "power" and "features" are implied). Laptops
>
> are useful, but now it seems that portable is not enough... wearable (ie:
> being pocket-sized) is better.

10 Jan 2007 - 1:13pm
Jeremy Wood
2006

When I sense a great deal of optimism, I feel it my duty to add some
gloom to the table. :) Just to balance the yin-yang of it all. I
think iPhone is nice, but not "great".

Here's another interesting article on the iPhone:

http://apcmag.com/4965/top_10_things_to_hate_about_the_iphone

My thoughts:
1. I'm not buying a first generation iPhone. Remember the Razr phone?
Months of hype, then it was released and several (but not all)
customers were displeased with how much everything cost. (Apple,
wireless providers, music manufacturers, maybe even those crazy
musicians all wanted a slice of the mp3 sales).

The design of the iPhone looks great, and the graphics look *amazing*.
It is an achievement worth celebrating. But is it an achievement I'm
willing to pay $500 for? :) Plus if Cingular is the only carrier for
the first year or two... they're pretty free to charge whatever they
want... don't think your expenses stop at purchasing the phone.

2. I think its a great product, but I don't think Jobs deserves to be
hailed as anything special. We've all seen this coming: some
combination of phone, mp3 player, camera, computer all-in-one. But I
think this is a well-timed (and well-designed) product, and that all
the pieces are ready to come together now. Hopefully later generations
of this product will see more than a 2 megapixel camera... I'm sure
once competition forms we'll see some nice innovations.

I remember my sister came back from Japan a few years ago, and was
describing their amazing new camera phones (long before we had them).
They were, what, 1 year ahead of us? 2? More? It might be worth just
looking at a list of current Japanese trends to see what's possibly on
the horizon for new phones/mini-computers in the future:
http://en.wikipedia.org/wiki/Japanese_mobile_phone_culture#Features

Examples include: radio, GPS navigation, financial services
(credit-card swiping/replacement), use as public transportation
tickets, fingerprint recognition.

(I love the idea of fingerprint recognition... another big concern I
have with the iPhone is: if it's stolen: there goes a LOT of my
personal info, yes? And my music, and movies...)

3. Douglas mentioned that he's interested in seeing what developers
create for the iPhone. There's a lot of buzz on the java-dev list
about that idea right now (all of it rumors: of course Apple tells us
nothing... the device isn't even FCC approved yet). But among the
excitement, there are also articles like this:
http://www.tuaw.com/2007/01/09/iphone-will-not-allow-user-installable-
applications/

4. As our company is focused on desktop applications, some of us are
groaning at the announcement that Apple is dropping "Computer" from its
name. :( Our developers get poor support as it is from Apple: if
Apple diverts more time & attention into non-Mac products, then we
assume that means even less attention/acknowledgement of our bug
reports/concerns.

Say what you want about XP vs OS X: our developers love the fact that
XP has been around for years and is *stable*. I think we've filed 1
bug with Microsoft about XP... we've filed at least 20 bugs with Apple.
(And we'd file more if Apple was more responsive; instead we
immediately look for work-arounds, because we assume talking to Apple
is fruitless.) It's early to say, but we hope Vista gives us the same
stability.

I am looking forward to getting an iPhone -- or some similar competing
product -- someday. Not yet, though.

- Jeremy

On Jan 10, 2007, at 8:54 AM, Mark Schraad wrote:

> Also: look at the price in terms of another angle. If you were to
> purchase a new laptop... what would it cost? How much of that activity
> could be done on the iPhone and put in you shirt pocket?
>
>
> On Wednesday, January 10, 2007, at 11:51AM, "Anderson, Douglas W."
> <Anderson.Douglas at mayo.edu> wrote:
>> Hi Josh, et al.,
>>
>> Caveat: I've only seen glossy marketing/keynote material so far but
>> this is a device that has already moved me from deep cell/pda/mp3
>> complacency and inspired me to WANT.
>>
>> I look forward to finding out what its real-world capabilities become
>> as developers create new software for the platform (and Apple
>> releases subsequent generations of hardware & software).
>>
>> I am decidedly not rich (yet - go Apple shares, go!) but the device
>> price doesn't strike me as a serious obstacle considering that an 8
>> GB Nano sells (well?) at half the price of the iPhone. The
>> availability of carriers & coverage seems a more serious
>> consideration. I would not be surprised to hear additional
>> partnerships announced before June.
>>
>> As for the fingerprint issue, that's simply another opportunity. Buy
>> stock in the company(ies) whose products Apple, nee Apple Computer,
>> recommends for cleaning the screen. I would love to put my
>> fingerprints on an iPhone and would take some satisfaction in
>> cleaning same from it. OK, so I'm weird. I'm OK with that!
>>
>> Peace,
>> Doug Anderson
>>
>> Opinions expressed are necessarily mine, not necessarily those of the
>> Mayo Foundation.
>>
>> Original message:
>> Date: Tue, 9 Jan 2007 14:45:00 -0500
>> From: "Josh Viney" <jviney at gmail.com>
>> Subject: [IxDA Discuss] iPhone Keynote
>> To: ixd-discussion <discuss at ixdg.org>
>> <snip>
>>
>> Note: It does look like a fingerprint magnet.
>>
>> - Josh Viney
>> ________________________________________________________________
>> Welcome to the Interaction Design Association (IxDA)!
>> To post to this list ....... discuss at ixda.org
>> List Guidelines ............ http://listguide.ixda.org/
>> List Help .................. http://listhelp.ixda.org/
>> (Un)Subscription Options ... http://subscription-options.ixda.org/
>> Announcements List ......... http://subscribe-announce.ixda.org/
>> Questions .................. lists at ixda.org
>> Home ....................... http://ixda.org/
>> Resource Library ........... http://resources.ixda.org
>>
>>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://listguide.ixda.org/
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