Fwd: Whats the proper name for motor memory within interaction?
21 Nov 2006 - 12:30pm
6 years ago
There isnt much we can do to existing systems. The D.C. for web is pretty
much defined and we have to build with existing structures as Dan pointed
out. However, every so often a device comes along and changes the rules of
the game, enter the Nintendo Wii. The scaffolding just changed shape, the
designers took a step back and built for D.C. thrash your arm through the
air to swing a tennis racket on screen (not A+B down down left (o;)
I have been pondering some choices on this portable oscilloscope I'm working
on. I chose a 4-way and A+B button format for a number of reasons,
primarily its a popular format: gameboy et al. There's a good chance that
the scope user market (home hackers) will have seen or played a console that
uses this physical layout - I've inadvertently used D.C. to make a design
Now, I'm trying to decide whether its more intuitive to make the A button
cycle though the modes and B performs actions such as capture, voice memo or
visa versa. I've decided that because most people are right handed they
will be holding the probe in their right and the actual scope device in
their left hand. I've placed the buttons within reach of the left thumb.
Now, which button is going to feel like its the natural primary button?
thats for the tips folks, I have a better understanding of how to make the
Just to play devil's advocate for a moment...
There have been quite a number of tests done with older populations where
they've found that the computer/keyboard/mouse design isn't intuitive, but
learned. They've seen people have pick up the mouse and hold it in the air
wondering what it does. Also, if one has never used a 2 button mouse (e.g.
Mac users), one may never know what that right button does when they come
Distributing cognition is something we, as humans, do to help us remember or
do things in our world. We, as designers, can build a "scaffolding" around
the user in our designs to allow them to distribute their cognition
(thinking, memory, etc.) more easily and do tasks faster/easier.