We will be meeting in the Creative Space at Bush House BBC in London.
The event is scheduled for 6.00Pm - 7.30Pm for Monday 22nd March. =20
(don't be tardy)
Interaction Design is Language Design
by Marc Rettig (bio below)
"I recently gave this talk at Interaction Design Institute =20
Ivrea. It argues that when we do interaction design, we are creating =20
the language which people will need to use if they want to converse =20
with a product. This isn't a metaphor, it's really what's going on. =20
Building on this linguistic point of view, I suggest how this might =20
effect our process and tools."
Case Study: product strategy and interaction design for medical software
This short case study (a version of it was published in the last DUX =20
proceedings) describes how a small team translated hasty user research =20=
design for a commercial software product for use in hospitals. Emphasis =20=
on tools, techniques, tradeoffs, facilitation and communication.
We will also have a real-world discussion on the recent language =20
oriented topic which was discussed on the ID list in the following =20
threads: "Role of IxD in Open Source" and "OSD (Open Source Design)". =20=
We're going to talk about how we may be able to distribute Pattern =20
Languages, Design Patterns or Design Code.
Is this for the benefit of the community or is it impossible? Here's a =20=
few quotes to stir the discussion idea pot:
"It's not practical to share guess work. Consider that design is =
also a process of revision that has a eureka moment. This is different =20=
then the programmer=92s a-ha after finding the snag in complicated hours =
of code." ~ Christian Simon
"For five or so years now, I've been wanting to start an Open =20=
Source Design style sort of project. I think it is possible, and =20
something that would help the field in so many ways for legitimacy, =20
standards setting, and education for everyone who participated." ~ =20
"Typically whoever starts a project can decide what they accept. =
If I were to start an open source project I could decide that the =20
"official" version would be that which I approved. I could accept =20
changes from whoever I chose, with whatever criteria." ~ Pete Bagnall
"Yes! This is EXACTLY the kind of thing I had in mind when I =20
started writing down UI patterns, back in 1997: to offer an open, =20
flexible collection of design "modules" for designers and non-designers =20=
to use. No, they won't guarantee a good design, since design is a =20
holistic and context-dependent activity, but it's a start." ~ Jenifer =20=
That should be enough of a topic starter. We'll have quotes printed out =20=
at the meeting, so feel free bring your own. We hope you can make it!
Marc Rettig - BIO
Marc is currently doing business as principal of Marc Rettig =20
Interaction, a loose confederation of experienced design and technology =20=
professionals. He consults in customer research, product strategy, and =20=
interaction and interface design to such clients as BBC, the U.S. Army, =20=
Crate and Barrel, Cisco and Microsoft, as well as start-ups. Marc also =20=
teaches interaction design -- most recently he completed a term as the =20=
2003 Nierenberg Chair of Design in the Graduate School of Design at =20
Carnegie Mellon University.
Marc has held influential roles in corporate, academic, editorial, and =20=
start-up efforts. As Chief Experience Officer of HannaHodge, he was =20
responsible for the firm's user-centered process, team culture, and =20
research initiatives. Prior to HannaHodge he was a Director of User =20
Experience at Cambridge Technology Partners.
As a consultant for seeSpace, Marc conducted behavioral research and =20
worked on product strategies for DiamondCluster and Texas Instruments. =20=
As principal conceptual designer of products for dka, a Chicago-based =20=
web start-up, he invented numerous interface and product concepts for =20=
web publishing. In the early-to-mid 1990's, Marc was a Senior Architect =20=
in Andersen Consulting's Advanced Technologies Group.