Recent Discussions

24 Nov 2003 - 10:45am
12 years ago
1 reply
Peter Bagnall

Managing Change (Was: Iterative Change Manageme nt / Patriarchs of the Design Family)

I suppose this comes down to an ethical argument. As designers should
we be held responsible for the long term results of our designs,
including their social, environmental, and other effect. Or are we only
responsible for the bottom line.

I must say, my opinion on this is we need to embrace the wider
responsibilities or we'll end up with a world no-one wants to live in.
So as other professions have ethical commitments we should too. I know
a few related groups have started on this sort of thing.

24 Nov 2003 - 9:34am
12 years ago
1 reply
Narey, Kevin

Managing Change (Was: Iterative Change Manageme nt / Patriarchs of the Design Family)

I apologise for provoking any infuriation. It is merely what I perceive to
be reality.
However, surely global market forces are creating the environment within
which we can design and create. The global adoption of the design of the
automobile is a good example of this?


-----Original Message-----
From: CD Evans [mailto:clifton at]
Sent: 24 November 2003 14:30
To: Narey, Kevin; 'molly w.

24 Nov 2003 - 8:29am
12 years ago
1 reply
CD Evans

Managing Change (Was: Iterative Change Management / Patriarchs of the Design Family)

Managing Change seems an appropriate title for this discussion.

Does you like commuting? Quite a few people feel the same about typing.

This defence of cars almost infuriates me, but I'll try to be
diplomatic. I can understand the value of an automobile. I can't
understand the cost. Especially in relation to the average global
income. The cost of a bicycle is much more reflective of what it
means to be human.

24 Nov 2003 - 5:33am
12 years ago
1 reply
Narey, Kevin

Iterative Change Management

I agree Molly. It seems that CD Evans believes that the automobile design (I
can only assume you refer to the interaction of it's form) needs to change
because it is 'unsuccessful'. The form and interaction of an automobile has
been globally accepted as a resounding 'success' if success can be defined
as 'user acceptance' - a test often employed in the success (or indeed
failure) of software applications.

23 Nov 2003 - 4:11pm
Siegel, Martin A

Tenure-track positions in Interaction Design

[Dave Heller graciously allowed me to post this note on the discussion
forum because the jobs forum is not yet in place.]

Dear Colleagues: There are up to four tenure-track positions open at the
School of Informatics, Indiana University, in Bloomington, Indiana, USA.
These are at all levels (Assistant, Associate, and Full Professor).
We're looking for those who want to join an exciting and new program,
and help it grow. Currently we teach undergraduates, Masters students,
and in about a year we'll have our Ph.D. program in place.

21 Nov 2003 - 3:22pm
Josh Seiden

Crossing the gap

> I'm not so sure I'm agree completely w/ the spirit of
> e-mail. I mean I'm all for user-centere design ...

> For about the last two years I've been searching for
> to explain to me how "the gap" is crossed. I see "the
gap" as
> that moment when you look at all your data from all
> research and say ... This is the answer.

21 Nov 2003 - 2:53pm
12 years ago
12 replies
chaxxx at

White boards for tiny fingers


Is anyone aware of whiteboard-like material that comes in a form
(sheets, pages) that can be easily cut-up? For instance, we are
creating buttons, widgets, components to be used for rapid prototyping
with users as well as rapid concept concept generation with internal

21 Nov 2003 - 1:34pm
Mitja Kostomaj

Fwd: Re: RE: IxD & ID

Hi all,

I've produced couple of Interactive storybooks and in my reflection on
my work, I see my self more of a storyteller than a designer.
Basically I design digital worlds as writer creates fictional worlds.

It's a question is that I do either
· a product (digital interactive system) or
· a production (movie, cartoon, a play) or even
· an artefact (digital book).

When you are in production, you don't have a time to think, and you
take examples from movies, books, cartoons, puppet theatre, pop-up
books, toys, games and even digital systems.



21 Nov 2003 - 12:18pm
Juhan Sonin

RealWorld HF/Design Question

Car blinker light remains on after you shut engine off and leave car.
This was designed by BMW Mini.

Upon returning to my car from a short errand, I notice my right brake
light and turn signals were on (solid light, not blinking). No other
lights were on in or around the car. I got in the car and hit the
brakes to potentially unlock the lights; I thought it could have been a
software error. The lights stayed on. I turned the car engine on and
off: no change, lights still on.

21 Nov 2003 - 10:36am
Challis Hodge

Diversity is Awesome

Folks I am really excited about the discussions that are taking place here.
It seems clear that as we add perspective and diversity the depth and
quality of the conversation increase significantly!

I'd like to again ask folks to invite others with unique perspectives to
join the conversations.

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