Recent Discussions

2 Jul 2004 - 4:17pm
0
Dave Malouf
2005

Delays with moderated postings over the US Holiday weeekend

Hey there folks,

Usually over the weekend, I take over for our moderator Cuckoo, who handles
moderation during the week. Most people never have their messages moderated.
The only moderated (held) postings are those by first time posters. This is
to make sure that people don't subscribe-spam-unsubscribe.

In the US this is a holiday weekend, and I'm taking offf for holiday on it
and even adding on another day to make it a fours-some.

2 Jul 2004 - 3:03pm
0
ji kim
2004

Re: What makes a good prototyping tool?

To me a good prototyping tool consist of following:
1. Does not geneate production quality code ( really ).
2. Provide out of the box basic UI components for several target platforms and devices.
3. Allow me to create custom UI components easily and quickly (hopefully without programming).
4. Also has basic drawing tool features.
5.

2 Jul 2004 - 9:42am
0
Larry Tesler
2004

One button mouse (was Menu bar on Macintosh)

The original SRI mouse (Engelbart, et al, mid-1960's) had one button.
By 1968, it had three buttons. Only the left button was used in
conjunction with pointing. The other two buttons were used to confirm
and cancel actions.

In 1974, at Xerox PARC, I implemented a prototype of the Gypsy text
editor that introduced drag-select and needed only one button. (The
final version of Gypsy, 1975, which I developed with Tim Mott, used
all three buttons because they were there.)

In 1981, Xerox shipped the Xerox Star with two buttons.

Apple's mouse first appeared on the Lisa.

2 Jul 2004 - 9:15am
0
Larry Tesler
2004

Menu bar on Macintoshes

Apple's menu bar first appeared on the Lisa.

The mechanics of the Lisa menu bar are described, without design
justification, in an Apple internal memo by Bill Atkinson dated
September 20, 1980. Visit
http://www.applefritter.com/lisa/texts.html. Find "Lisa User
Interface Standards Document". Download the PDF (27 pages, 2.6 MB).

2 Jul 2004 - 8:09am
0
10 years ago
18 replies
Dave Malouf
2005

Searh vs. browse from an IxD perspective

http://www.wired.com/news/mac/0,2125,64069,00.html?tw=wn_tophead_4

the above article is about Steve Jobs' ascertion that browse/sort is old hat
and the future is search.

I'd like to get other people's thoughts on this.

I do think that sorting might be old hat, but there are other forms of
browse, or maybe I'm limiting my definition of search a bit.

What comes to mind for me is that I like GMail's labels, but I seldom
search. I browse based on those labels.
Another example is the 40GB of music I have.

1 Jul 2004 - 5:14pm
0
10 years ago
1 reply
Craig Oshima
2004

Dual Monitors and IxD for software (was RE: Menu bar onMacintoshes.)

It doesn't greatly impact whether I maximize or not. But it's
definitely nice to have the separate space...dragging and dropping, for
one example, is so much nicer when you don't have to hunt for the target
window and position it appropriately (or sweep down to the taskbar and
back).

Also worth considering is that this extra space is something that you
lose by trading the dual monitor setup for a single wide-screen display.
I think maybe windows should still be able to maximize vertically but
not perhaps not simply take up the entire monitor.

1 Jul 2004 - 4:36pm
0
Dave Malouf
2005

Dual Monitors and IxD for software (was RE: Menu bar on Macintoshes.)

Does the dual monitor experience (long time on Mac, recent for Windows)
change any of this discussion? If so how?

I know that I use my computer very differently at work than I do at home (or
when I'm using my work laptop) b/c one has dual and one doesn't.

My "multimedia" softare: Visio, Photoshop, Fireworks, Flash ... I maximize
in dual monitor, but not in single unless I know I'm completely focused. I
mean that is something to consider ... Is work mode. The reason I can
maximize on the dual is that I have this whole other canvas available.

1 Jul 2004 - 3:45pm
0
Dave Malouf
2005

What makes a good prototyping tool?

So I'm reading Henrik's article on GoLive for prototyping.
http://www.guuui.com/

While he is exhorting GoLive he starts by saying that Visio is better.
He begins with some loose qualifications about what might be a good
prototyping tool by doing a comparison of GoLive to Visio:

I still consider <http://www.guuui.com/issues/02_03_02.php> Visio the
interactions designer's nail gun. It's a powerful tool, which makes it easy
to build interactive prototypes in a rush.

1 Jul 2004 - 12:24pm
0
10 years ago
5 replies
Chad Jennings
2004

Windows XP App interface specifications

We are designing a Windows XP application which will be built using the
.Net framework. The visual design of the interface components
(buttons, tabs, form controls, tables) will be defined by the the
Windows XP styles.

1 Jul 2004 - 9:26am
0
10 years ago
8 replies
Greg Petroff
2004

Flex and the Halo model

Anyone on the list used Macromedia Flex and the "Halo experience model"?

I am working on a project where we are either going to build our own visual
gui toolkit / interface spec in flash or adopt the Halo model with some
changes. Our development group can handle the server client relationship
of things usining jsp's or the flex model. What I am trying to acertain is
if we can reduce the amount of custom "gui" design while preserving and
developing good interaction for the project we are working on.

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