Recent Discussions

1 Jul 2004 - 5:14pm
0
10 years ago
1 reply
Craig Oshima
2004

Dual Monitors and IxD for software (was RE: Menu bar onMacintoshes.)

It doesn't greatly impact whether I maximize or not. But it's
definitely nice to have the separate space...dragging and dropping, for
one example, is so much nicer when you don't have to hunt for the target
window and position it appropriately (or sweep down to the taskbar and
back).

Also worth considering is that this extra space is something that you
lose by trading the dual monitor setup for a single wide-screen display.
I think maybe windows should still be able to maximize vertically but
not perhaps not simply take up the entire monitor.

1 Jul 2004 - 4:36pm
0
Dave Malouf
2005

Dual Monitors and IxD for software (was RE: Menu bar on Macintoshes.)

Does the dual monitor experience (long time on Mac, recent for Windows)
change any of this discussion? If so how?

I know that I use my computer very differently at work than I do at home (or
when I'm using my work laptop) b/c one has dual and one doesn't.

My "multimedia" softare: Visio, Photoshop, Fireworks, Flash ... I maximize
in dual monitor, but not in single unless I know I'm completely focused. I
mean that is something to consider ... Is work mode. The reason I can
maximize on the dual is that I have this whole other canvas available.

1 Jul 2004 - 3:45pm
0
Dave Malouf
2005

What makes a good prototyping tool?

So I'm reading Henrik's article on GoLive for prototyping.
http://www.guuui.com/

While he is exhorting GoLive he starts by saying that Visio is better.
He begins with some loose qualifications about what might be a good
prototyping tool by doing a comparison of GoLive to Visio:

I still consider <http://www.guuui.com/issues/02_03_02.php> Visio the
interactions designer's nail gun. It's a powerful tool, which makes it easy
to build interactive prototypes in a rush.

1 Jul 2004 - 12:24pm
0
10 years ago
5 replies
Chad Jennings
2004

Windows XP App interface specifications

We are designing a Windows XP application which will be built using the
.Net framework. The visual design of the interface components
(buttons, tabs, form controls, tables) will be defined by the the
Windows XP styles.

1 Jul 2004 - 9:26am
0
10 years ago
8 replies
Greg Petroff
2004

Flex and the Halo model

Anyone on the list used Macromedia Flex and the "Halo experience model"?

I am working on a project where we are either going to build our own visual
gui toolkit / interface spec in flash or adopt the Halo model with some
changes. Our development group can handle the server client relationship
of things usining jsp's or the flex model. What I am trying to acertain is
if we can reduce the amount of custom "gui" design while preserving and
developing good interaction for the project we are working on.

1 Jul 2004 - 8:30am
0
10 years ago
5 replies
Dave Malouf
2005

menus, mice, and now even tabs ... (was menubar on Macs)

Hi JC,

I appreciate you call Andrei to task on his over-generalization.
Tehre are definitely and obviously lots of people who have found comfort in
a singular mouse and top window menubar world.

I think outside of the over-generalization there is a something a bit bigger
at question. So instead of saying an answer, I'll just try to ask the
question.

If you were developing an OS from scratch where you knew about today's uses
of computers what would you do for
1. a menuing system? Would you even have one at all?
a. is there value in having menus contextualized to their primary
tasks?
b.

30 Jun 2004 - 5:49pm
0
9 years ago
45 replies
Marcin Wichary
2004

Menu bar on Macintoshes.

Since 1983 Apple has kept its menu bar stuck to the top of the
screen, as opposed to the top of the window like (almost) everyone else.
There are some pros and cons of this solution, but so far I believed the
former are in majority (Tog explained it more lively than I ever will in
his 1999's column "A Quiz Designed to Give You Fitts" [1])

However, this week Apple unveiled a new set of LCD displays, among them
a big 30" monster.

29 Jun 2004 - 10:31am
0
Javier Cañada ·...
2004

instruction design for interactive devices

Hi,

I am looking for nice and interesting examples of
packaging/instructional design of interactive devices (computers, mp3
players, cellphones...). I am in one of those nice projects where you
happen to have more influence than expected, and I want to take full
advantage of it.

Specifically, I am looking for examples where there is an experience in
unpacking the whole thing.

29 Jun 2004 - 9:51am
0
Mike Baxter
2004

Six Sigma and Kano Model (Julie Stanford)

Hi Julie

I spent quite a few years in the mid-90s trying to get Kano established as a
basic analytical framework for designers (product designers, in those days).
I believe that Kano and Six Sigma are essentially a bunch of great
principles that have been tied into over-prescriptive methodologies (as Ji
mentioned in his post).

28 Jun 2004 - 11:36pm
0
10 years ago
2 replies
LukeW
2004

CA bay area folks - First Friday

First Friday is moving up the Peninsula this month. Join us this Friday
in Palo Alto!
 
What:
First Friday is user experience designer happy hour. Come whine,
network, exalt, and otherwise talk about UED and the nature of
existence.
 
Where:
Fanny & Alexanders
Address: 412 Emerson St (off University Ave), Palo Alto, CA 94301
Phone: (650) 326-7183
http://www.fannyalexander.com/
 
When:
July 2 -6 p.m.

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