Discussion Archive

25 Sep 2010 - 11:00am
3 years ago
1 reply
Dan Saffer

Re: [IxDA] Essential IxD Articles and Essays

On Sep 24, 2010, at 5:49 PM, Robert Racadio wrote:

> Hey Dan - can't seem to find where the list is. Is there a link I'm missing? >

The new IxDA site must strip out URLs put in < >. Which is fairly dumb as that's how you prevent URLs from breaking when someone's email client wraps the text. At least, that's how I understand it.

If you haven't seen it yet, here's the link w/o brackets:



11 Nov 2007 - 8:06pm
6 years ago
1 reply
wendy constantine

touch screen kiosk accessiblity

Hi folks,

Does anyone have any ideas on how to ensure physical/navigational
accessibility on a touch screen (Apple) display?

I'm working on a design specification and accessibility plan for a
museum in the UK that is particularly sensitive to access issues. So
far, my only thought has been to provide a keyboard or trackball
device in addition to the touch screen.

9 Mar 2009 - 11:51am
Alan Cox

[JOB] UI Design Position at iContact

Hello All,

iContact has an immediate opening for a User Interface Design

3 Jul 2008 - 10:43am
Boston IxDA

[Event] report: Boston IxDA NanoConference

IxDA Boston is pleased to announce our most successful event to date. We
were honored to have over 75 local designers, developers and thinkers come
to see 9 talks on methodologies, techniques, findings and new technologies.
For those who could not attend we will be releasing the audio & slide decks
as we produce them, the first link is at the bottom of this post.

We would like to thank our event sponsors http://madpow.net/ and
http://www.brightcove.com/ .

28 Nov 2007 - 6:36pm
6 years ago
2 replies
Oleh Kovalchuke

persona is a tool to "feel the pain" of the activity

What is the goal of persona creation?

To a large extent it's a framing tool. Persona creation is a tool to "feel
the pain" of the activity, to empathize with the users. The research, which
goes into creation of personas does not contradict, and actually may
complement the activity centered design process.

Creation of personas are not necessary (or "useful"), when
*everyone*involved in the design already feels the pain of the
activity for which the
product is designed.

8 Aug 2005 - 2:57pm
8 years ago
1 reply
Elizabeth Bacon

Typical job listings

Look at how few companies are using the title "interaction design" in their
job listings through BayCHI!

26 Aug 2008 - 2:44pm
Boston IxDA

Collaboration: Presentations from the Boston IxDA nanoConference

Boston IxDA is pleased to announce the release of the collaboration based
presentations from our nanoConference earlier this year...


Collaboration is a key skill-set for any designer and we had a number of
perspectives on the importance on communicating effectively with other
members of our teams

Ian Muir gave a very witty breakdown of the Designer-Developer relationship.
He had the audience laughing and nodding sagely at the same time.
Essentially its about understanding the gaps in the re

27 Oct 2006 - 12:36pm

**SL-JUNK** method for keeping track of employee UI suggestions?

Hi David-

There are some third-party tools that exist specific to collecting
user feedback on products - one that I have seen, but have no
knowledge of, is Ideascope. the marketing material makes it sound
great. :-)

We use a wiki for product requirements, and bugzilla for tracking

The way we have worked it out is that suggestions "out of the blue"
are assigned to a special "product management" product, with a
component that corresponds to the particular product in question.

23 Jun 2008 - 11:25pm
Amber Lindholm


Design Research Conference, IIT Institute of Design
Chicago, Illinois, September 19-20, 2008

We are happy to announce registration is now open for the seventh
annual IIT Institute of Design's Design Research Conference (DRC) to
be held September 19-20, 2008 at the Museum of Contemporary Art in

18 Sep 2007 - 9:20pm
Markus Grupp-TM

Your Leading Design Consultancies and DesignRich Companies?

>> I would have to remove any company that focuses on marketing or
>> advertising more than product design. In my mind advertising by its
>> very nature is antithetical to human-centeredness

David, I fully agree. Product design (whether digital or physical) needs to be the primary focus. Here are a couple of non-US design consultancies:

Pininfarina, Italy
LG Corporate Design Center, Seoul
Designworks USA, Munich/ Newbury Park, CA/ Singapore