Discussion Archive

1 Dec 2010 - 1:08am
3 years ago
1 reply

Best UI you ever used

Hi everyone,

today I happened to find a thread on UXExchange titled "The best UI you have ever used...?"

While the thread isn't as insightful as I hoped, I thought to throw that question at you guys. Guess we agree that this is mostly about sentiment and not quite measurable :-)

Since we want to maybe learn something, it would be nice to submit some rationale, too. And to further narrow it down, please stick to web-based UIs.


20 Aug 2010 - 8:29pm
4 years ago
2 replies
Jared M. Spool

Re: [IxDA] SXSW Panel: Digital Ethnography for Design Innovation

On Aug 20, 2010, at 10:42 AM, Paul Bryan wrote:

> Please consider voting for my proposed session at SXSW 2011
> entitled: "Digital Ethnography for Design Innovation."

I'd be interested in hearing more about this. I voted for it.


18 Dec 2008 - 5:26am
5 years ago
10 replies
Maria De Monte

Calendars integration online

Hello Folks,

have a question for you...

I am actually developing an on line working platform, and a few of the potential users I surveyed has asked for an on line calendar that could interact and integrate local calendars such as that from Outlook, Thunderbird and so on.

I'm pretty sure something that works like this already exists, but we seem like we cannot find any similar application around the web...

Anyone has any suggestion??

Thank you all,



7 Sep 2007 - 3:56am
Michal Kopec

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30 Apr 2004 - 6:58am

Success Metrics (was: Visual aspects of interactiondesign...)

MessageHi Frank

Please see my responses below... ***

Pabini Gabriel-Petit

You wrote:
Yes, most of us are after better products from a usability and visual design perspective. However, don't you think that all designs should be evaluated based on unique, pre-identified success metrics?

***Certainly, this makes sense.

For example, an interactive design submitted to Comm Arts is probably going to have success metrics skewed toward innovation in the visual design realm. In that realm, text on gifs *could* be evaluated as good design if extensibility, download time, etc.

24 Apr 2007 - 8:57am
Susie Robson

Boston UPA Conference

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23 Jan 2004 - 12:41pm
T. Taylor

Fwd: RE: Use of icons v. hidden triggers for rollovers

Regardless of who said it, it unfortunately won't
work for what I am doing. I can't violate the
language-learning pedagogy by always showing English,
otherwise the exercise is invalid and the learner does
not learn the language.

I thank you all for your suggestions, but I think I
need to look elsewhere for answers. If anyone knows of
a list of instructors of secondary language learners
who also happen to understand good interface design,
please let me know!


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20 Jan 2008 - 9:48am
6 years ago
6 replies
Mark Schraad

design process - and my role

I am going to hijack this tangent from the UCD discussion for the

Lots of designers fight their changing roles. From the independent
role where I get to decide everything that is 'design' to a
management role where I shepherd great work, or to a collaborative
environment with shared design responsibility - change is hard.
Design by committee is a much maligned notion, but a collaborate
group of designers with a single vision is extraordinarily powerful.

11 Oct 2004 - 3:05pm
9 years ago
4 replies
Pradyot Rai

Design Documentation Tools/Methodology

I have questions about managing UI design work. The typical scenario
is where we use wireframes to mock representative screens. This is the
stage when we have completed the design iterations and work needs to
be presented to development, tech-specs, QA, or all other engineering

These wireframes are later modified, enhanced with subsequent releases
requirements. For example if one is working for a product requirement
release 3.3, then he has to carry over all the wireframes (relevant
ones only) from very beginning with additional changes into it.

2 Jul 2007 - 10:04am
7 years ago
1 reply
Grady Kelly

ixd deliverables ...

I am curious to know the types of deliverables that other designers here
deliver as part of their process, etc, how they are used, and how helpful
they are to the people who get them. I currently deliver hard composites (a
png of a design), working prototypes (working html, css, javascript), what I
have been calling "user stories" (a walk through of the interaction that the
user goes through to complete a task), and UI documentation that describes
how things should work at the developers point of view so that they can have
a clear understanding of how to build things.