Discussion Archive

13 Oct 2009 - 6:40pm
0
5 years ago
1 reply
bambou
2009

Learn to build iPhone apps easily with Corona -- Workshop, Oct 17 in San Francisco

Whether you're a designer with some or no programming skills, this
workshop is for you! Learn how to build iPhone applications with a
new and revolutionary tool called Corona, in this 4-hour workshop
this coming Saturday morning October 17, in San Francisco. Details
and registration at
http://iphonenetworklounge.eventbrite.com

Corona is the recently released product of Ansca, a Palo Alto-based
mobile software company.

7 May 2008 - 11:23am
0
Dave Malouf
2005

Londoners: A little help for a devoted IxDA Yank?!?

Londoners!!!
It turns out that I'm going to be in London both tomorrow night AND Friday
morning (last minite, and well IxDA related stuff).

24 Feb 2009 - 6:57pm
0
Ryan Lum
2006

(Job) UX / Interactive Designer * Seattle * Contract * Recruiter

Downtown Beautiful Seattle, ONSITE

In general the design work for a UX designer at this client spans the entire gamut of product design.
Starting in the market and user research, software product concepts; functionality and Creative problem solving.

28 Aug 2008 - 8:30am
0
6 years ago
1 reply
Ron Perkins
2007

Best in class for Web UI design for a new concept

I have a client who is asking for examples of good interface design
for new concepts. Some I like are Zipcar, Pandora, and the iPhone. I
thought it would be good to ask the rest of the design community.
What do you think?

Ron Perkins
Sent from my iPhone

28 Nov 2006 - 12:12pm
0
E. Miller
2006

Creating coherent user experiences across many independent data-driven sites

Hi all,

So I'm working on an intranet project for an organization providing access
to a set of in-house catalogs, research tools, and 80+ subscription-based
databases. Users run the gamut from newbies to professional researchers
within the organization. The role of the site we're working on is mostly to
provide a user-friendly gateway to the assets with as much context and help
as possible.

Federated search is available but only contains a small subset of the
assets. We have limited (read: none whatsoever) control over the assets
themselves.

28 Oct 2008 - 6:05am
0
6 years ago
1 reply
Jarod Tang
2007

better but seems more ugly interaction

http://www.switched.com/2008/10/16/employees-can-now-clock-in-with-their-cell-phones/

"The methods for tracking employees have evolved as companies attempt
to reign in spending and increase productivity. 'The Man' never
sleeps, and pretty soon, the opportunity for the working man to
exercise his right to take unnecessary coffee breaks and congregate at
the watercooler will be gone forever."

It only makes the working enviroment less attractive than without it,
from personal view.

31 Oct 2004 - 6:29am
0
10 years ago
1 reply
Dave Malouf
2005

Visual design, industrial design, interaction design ... (was re: Interesting Flash Interface)

> > ***[Pabini] We've jumped from visual design to industrial
> design here.
>
> And? People respond to how the iPod *looks* before they
> respond to how it works.

Pabini's statement strikes me as interesting and so is Andrei's response.
To me visual design and industrial design are two sides of the same coin. 1
exists in the 2d space and the other exists on top of 3d physical forms.

1 Feb 2011 - 2:36am
+2
Mads Soegaard
2008

New encyclopedia on Interactive Design, Usability and User Experience

Dear friends of interaction-design.org,

We are proud to introduce a new type of top-quality and free encyclopedia dealing with Interactive Design, Usability, and User Experience. It has taken the opposite approach of Wikipedia and crowd-sourcing: All entries are written by leading figures who either invented or contributed significantly to each topic.

The new encyclopedia features video interviews which we flew around the world and shot at different universities.

29 Jan 2004 - 12:30pm
0
10 years ago
3 replies
Ted Booth
2004

Re: Education formal or informal or both

On the other hand, the benefits of 'going the academic' path as a way
to get into interaction design:
1) you get structured exposure to a wide range of concepts, techniques
and principles in a very short amount of time
2) you are challenged to learn, produce and explore in a much more wide
ranging and rigorous manner than in the commercial world
3) and, depending on your institution of choice, it can be *very*based
in practice, in the doing of the work, as well as knowing the theory
behind it
4) plus, you leave with a formal degree which generally gives you a leg
up over other job-seeker

9 Nov 2005 - 7:48am
0
Nico Macdonald
2005

BBC Innovation Labs: Invite to Intro day

This may be of interest to IxDA discussants in the UK:

As part of the process of opening up its new media production and development to independent producers, the BBC is collaborating with Creative London, ERDF Objective One, Yorkshire Forward, Screen Yorkshire, North-West Vision, and Unexpected Media on a pilot series of 'Innovation Labs' in February and March 2006. I am working with Unexpected Media to create, programme and promote the Intro events.

Three pilots will run across the UK: one in London, one in the North West and one in Yorkshire.