Discussion Archive

7 Apr 2009 - 6:57am
Lee McIvor

London UX meetup tomorrow night

Hi guys,

For those who aren't aware, there's an informal meetup in London tomorrow night of UX people. Feel free to come along and meet your peers for beers.... :)


Lee McIvor


28 May 2008 - 11:28am
Jay Rogers

JOB: Sydney Australia : User Experience Designer

Hello IxDA-ers.  We're looking for a person of excellence to lead our UI efforts at our Sydney development office.  I just went down there for the first time in April, and it's a pretty groovy place.
cross posting to agileusability and experiencedesign, sorry for dupes.
Here's the facts about the position:
Vignette Corporation is looking for talented interaction designers to joing a growing User Experience team.  We're taking our user centered design practice to the next level, and our ultimate goal is to build a

12 Sep 2005 - 7:04am
9 years ago
6 replies
Ischai Cohen

voice and colour user interfaces

Hello people.
Does anyone know of a user interface based on colors or sound?

11 Dec 2006 - 7:22pm
Nasir Barday

[Invitation] NYC-UX Holiday Party @ Tue Dec 12 6pm - 9pm (3 hrs)

discuss at ixda.org, you are invited to

Title: NYC-UX Holiday Party
Time: Tue Dec 12 6pm - 9pm (3 hrs) (Eastern Time)
Where: Eight Mile Creek, 240 Mulberry Street, New York, NY 10012
Description: <div>Hi Again,</div>
<div> </div>
<div>That was an 'E' for effort attempt at iCalendar-- that invite incorrectly showed the party happening tonight.

22 Sep 2008 - 9:33am

Time breakdown for design tasks - user research vs. IxD, etc.

I seem to recall seeing some data on average design task percentage
for a given type of project... but I can't find it. (It may have been very
specific to a particular
domain, not sure)

For example:
1) User research - 20% of project
2) Interaction design - 20% of project
3) Visual design - 15% of project

Does anyone have any information on this?

Best regards,

Russell Wilson
Vice President of Product Design, NetQoS
Blog: http://www.dexodesign.com

16 Feb 2008 - 3:04pm
Dan Saffer

Second (and Final) Set of Interaction08 Videos

The remaining available videos from Interaction08 are now online:

Cinematic Interaction Design, Sarah Allen

Experience Design, Convergence + The Digital Agency, David Armano

The Design Ecosystem, Bill Buxton

24 Mar 2006 - 4:01pm
9 years ago
1 reply
CD Evans

Event: Local IA Summit Breakout

Hello IAs!

Hope you can make it to the Local IA Summit Breakout during the
conference in Vancouver.

Here's the Evite link to confirm you'll be coming:

It's an informal on sunday evening, of food and/or drinks, where Local
IAs will bring work for discussion.

13 Feb 2008 - 1:24pm
7 years ago
10 replies

Less talking, more doing (was: Thoughts on Alan Cooper's Keynote)

Well put Scott. The "us vs. them" grandstanding and vacuous posturing
that has gone on in this thread is completely at odds with the
rootedness in facts and empathy that is supposed to be a cornerstone
of this field.

On a more general note, I'd like to point the list to a blog post I
just came across this morning.

16 Mar 2006 - 9:35am
9 years ago
6 replies


Hi All

I was just comparing. Microsoft windows Live image search provides more
result (in numbers )than other image search engines if user keeps setting
as small display by horizontal controller. At the same time web result shows
a range of 3-6 result per view and other search engines show around 10.

I wanted to know weather designing these type of information display
requires human eye information scanning studies if yes than please send me
some pointers.

I observed that the Live's smart scroll is so smooth that I keep doing
scroll and scroll.

19 Sep 2006 - 6:41am
Dave Malouf

Sea-sickness (was RE: XGL Linux Desktop GUI)

> Most of our usability metrics (laws, etc) are based on the
> constraints of 2D, what are the 3D analogues? Why are some users
> totally intimidated by 3D representations? Why do some 3D
> simulations
> make some people feel seasick?

I think about this topic often, and to me it is b/c the I/O devices we have
available to us were not intended to work in 3D environment and the "hacks"
we have created to make them work, are not as approachable as they should

As for seasick ...