Discussion Archive

7 Jul 2009 - 2:25am
0
7 years ago
8 replies
Michelle Lau
2009

changing standards for multi touch, multi user interfaces?

i'm currently in a master's program in interactive media at london
college of communications. for my dissertation, i'm discussing the
implications multi touch, multi user interfaces would have on current
information architecture standards. for example, navigation for a
multi touch, multi user interface needs to be somewhat universal or
symmetric, something that is not taken into account by current IA
standards.

in your work experience has anyone seen other considerations for
multi touch interfaces that are not taken into account by current
standards?

thank you for your help!

9 Feb 2008 - 12:35pm
0
8 years ago
5 replies
Pietro Bassi
2008

Boolean AND & OR in a graphical user interface

Hi everybody,
let me introduce myself: I'm studying Interaction Design in Rome, and
I've been a lurker of this list for about a year.

My question is: what's the best (most intuitive and effective) way to
represent Boolean AND and OR operators in a GUI, in your opinion?

Some background information: the user is not familiar with Boolean
logic, and he needs to choose from a closed set of about 10 different
options, combining those options with AND and OR logical operators.

Any examples or ideas?

I hope my question doesn't sound too silly. Thanks in advance for your help.

Cheers,
Pietro

27 Mar 2009 - 3:17pm
0
7 years ago
55 replies
Nasir Barday
2006

JJG's IA Summit 2009 Keynote

The longer that thread gets, the crankier I get, so I'm starting a new one
specifically to talk about Jesse James Garrett's talk at the IA Summit last
weekend. It's what he wanted us to do, anyway.

Todd wrote

> If you truly believe that, then I don't understand how you could have a
> million problems with JJG's closing keynote.

17 Sep 2007 - 1:22pm
0
8 years ago
9 replies
SemanticWill
2007

Clickless Web Interface?

Immediately reaction - and I can pull down the heuristic about this - when a
form pops up to ask me how I felt about the interface - i accidentally
selected something and voted -
There was no user feedback - and no way to cancel a bad selection. The
ability to get reinforcement from an action, and to escape from a bad one -
or Undo - it a critical human factors flaw in the clickless interface.
Also - there is only one way to navigate and select things. This is very
poor for all non-gestural user navigation interfaces - Kiosks, hand-helds -
etc.

17 Jan 2011 - 4:56am
+1
5 years ago
4 replies
Sean Pook
2008

Relocating to Europe - Visas and sponsorship explained + great opportunity

For those who have read on the site - apologies, repost due to email list being down.

Hello everyone,

Happy New Year to you all.

So then, as part of my job I speak to hundreds of folks based in the EU who ask if I have roles for them in the US or Canada etc, and vice versa. My answer is invariably no, not due to a lack of opportunities, but due to the lack of the candidate having a correct work visa or the hiring firm not sponsoring said visas.

24 May 2008 - 7:54pm
0
8 years ago
61 replies
Robert Hoekman, Jr.
2005

Usability = Predictability

"Usability equals predictability."

As in, if you can accurately predict what's going to happen next in an
interaction, it's because the action you're taking is understandable, clear,
logical, makes you feel confident, etc. If you can accurately predict what's
next, the interaction has high usability. If you can't accurately predict
what's next, the interaction has low usability.

Shoot holes in that statement.
-r-

15 Jul 2009 - 4:23pm
0
7 years ago
4 replies
Erin Lynn Young
2009

Design Pattern: Language Toggle

I'm seeking good examples of persistent language toggles/controls.
My application will actually support only English & Spanish but I'd
love any good examples.

Thanks!

23 Jun 2008 - 4:32am
0
8 years ago
13 replies
andrea
2006

An alternative phrase to "Buy Now"?

Hi -

I am currently working on a website for a client in the
'spiritual/healing/meditation" space and she has a playful, whimsical
yet vibrant, interactive website with "guided journeys" that unfold
insight to one's personal development through a game-like interface
where one choses tokens and is able to enter various rooms,
environments, etc.

The site has about 30k+ registered users, more than half of whom are
active each month, with 1/3 of them returning daily and an equal
amount spending 20+ minutes on the site with each visit. So, plenty
of active users and deep users.

15 Jan 2014 - 2:06am
+1
iwinmaps
2014

Interaction Design Foundation Courses

Has anyone taken any of the courses from interaction-design.org?
if so, would you say they're useful for really learning interaction design?

29 Jan 2009 - 1:32pm
0
7 years ago
8 replies
usabilitymedic
2008

Tag clouds (and tagging)

Hi All,

Does anyone know of any resources regarding the drawbacks of tag
clouds or the debate about their value versus their drawbacks. I have
a bee in my bonnet about them and would like write a point of view but
want to do appropriate research first.