Discussion Archive: May 2008

4 May 2008 - 11:16am
0
Janna DeVylder
2006

IxDA meet ups in Savannah?

Hi all,

Searching for "IxDA" and "Savannah" yields a lot, but not exactly what I'm
looking for right now. Have there been any local IxDA meet ups in Savannah
(outside of the conference)? Is there interest in starting something? I'm
moving there in August from Chicago and would love to connect to the
community there. Contact me off list, let's chat!

janna

3 May 2008 - 8:42am
0
Alexander Baxevanis
2007

Video & Audio Podcasts for IxDA Interaction 08

As promised, I made a second version of the podcast for those who
prefer to download just the audio of the talks. Both links &
subscription instructions are at:

http://futureshape.net/2008/05/ixda-podcasts/

Hope everything works fine, let me know if anything goes wrong.

Cheers,
Alex

2 May 2008 - 8:13pm
0
Loredana
2008

can we make it too easy?

Hi all,

This conversation reminds me a lot of my sound engineering days.
The advent of digital technology, with its soundcards, cheap mics,
synthesized instruments and computer-music software programs did
change the lives of many sound engineers and studios around the world.

But the tool does not make the man.

It didn't take long for most artists to realize that being a jack-of-
all-trades means doing most everything half-right.

2 May 2008 - 5:58pm
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Jason Lee
2007

JOB: JUNIOR TO MID-LEVEL INFORMATION ARCHITECT

In addition to the normal IA/interaction design skill set, this job will require a fair amount of documentation.

2 May 2008 - 3:59pm
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Katie Ware
2007
2 May 2008 - 10:02am
0
3 years ago
12 replies
Mike Dunn
2008

Trying to educate my design team

Hello, all. I have been lurking for a while and finally have a dire need
that I hope you all can help me with. I am currently trying to organize some
'lunch and learn' sessions in an effort to educate our design team on, well,
designing more effectively for the medium. I have several things I plan to
cover such as web standards, table-less design and how it can liberate the
designer, using fireworks as a prototyping and comp tool rather than
photoshop, do's and don'ts, among other things.

2 May 2008 - 7:23am
0
6 years ago
32 replies
Mark Schraad
2006

can we make it to easy?

I was reading about Microsoft having recruited Adobe's (think
photoshop UI and more) Mark Hamburg to work on user experience. I
don't find Adobe product o be particularly user friendly, but I do
find them to be consistent and remarkably efficient once you get over
a learning curve. I appreciate that approach a lot. I found my self
wondering if, for professional tools, there is greater adoption,
product loyalty and stickiness in leaving a certain amount of
difficulty in the UI? The thinking goes...

2 May 2008 - 1:43am
0
6 years ago
6 replies
Jim Leftwich
2004

IxDA Announces Downloadable Interaction 08 Presentation Videos

The Interaction Design Association (IxDA) is pleased to announce that
videos from presentations at IxDA's Interaction 08, held February 8 -
10, 2008 at the Savannah College of Art and Design are now
downloadable in MP3 and MP4 (iPod Video) versions.

Just right-click (or control click in OSX) the link under the embedded
video and select "Save link as" in your browser.:

http://interaction08.ixda.org/videos.php

A number of our members had emailed to request this, and they'll make
great viewing while commuting on the tra

2 May 2008 - 12:35am
0
Nancy Falkenburg
2004

job:: Senior UI Prototyper/ Mountain View, California(Intuit) / FTE

COMPANY NAME:  Intuit
JOB LOCATION: Mountain View, CA
JOB TITLE: Senior UI Prototyper
JOB DURATION: FTE

JOB DESCRIPTION:

Are you skilled in developing rapid prototypes of user experiences?

1 May 2008 - 11:43pm
0
6 years ago
3 replies
Amnon Dekel
2005

Any usability studies on free hand gestures?

Thanks- I know of Lee's work- and have been using it since 3 days ago- and
it is very cool- BUT - the issue I am exploring is NOT how to technically
IMPLEMENT gesture analysis and tracking (there is a lot of published work on
that), but rather a search for *design guidelines for best gestures* to
implement- i.e. rules to help a designer select gestures.