Discussion Archive: September 2007

17 Sep 2007 - 9:59am
0
Robert Hoekman, Jr.
2005

PLUG: The Art & Science of Web Forms (seminar)

All -

I'm very happy to finally be able to announce "The Art & Science of Web Forms".

Author and Ajax guru Kris Hadlock and myself are presenting a 5-hour
session on best practices for the design and development of web forms.

Date: November 6, 2007
Location: Phoenix Art Museum, in Whiteman Hall (Phoenix, AZ)
Time: 12pm - 5pm
Cost: $149 per person ($119 with a student ID)
Website: www.UpDownRepeat.com

I'm speaking for two hours on the design of all sorts of different
forms, and Kris is going over the code to create them.

And at the end of the session, you get to download all

17 Sep 2007 - 9:58am
0
7 years ago
10 replies
Robert Hoekman, Jr.
2005

Universal Principles of Design

http://stuffcreators.com/upod/

I don't think I remember seeing any posts/threads on this book, and it
amazes me. I finally made it to the last page a couple of days ago,
and even though I was already familiar with a large chunk of the
concepts discussed in it, I am in awe of how gracefully and succinctly
the authors presented each one.

The book covers 100 principles that apply across various desgn
disciplines. Every principle is presented in a 2-page spread.

17 Sep 2007 - 9:09am
0
7 years ago
14 replies
Dan Saffer
2003

What Makes a Good Design Conference (was: DUX 2007?)

To raise this discussion up a notch, what makes a good design
conference? For me, it is three things:

1. The quality of the content being presented.
2. The quality of the speakers presenting the content.
3. The format of the conference.

My theories:

1. Having an academic peer review process does not yield the most
interesting speakers or content.
2. An academic submissions process deters practitioners from
submitting, especially some of the busiest, most interesting
practitioners.
3.

17 Sep 2007 - 7:04am
0
Catriona Lohan-...
2007

Rich Internet Applications

Hi:

I am working on an publishing/social networking project that currently uses
a flash billboard loop to cycle through 5 or so content elements above the
fold on the home page.

I'm interested in finding examples of "the next great thing" that replaces
this loop option with forward thinking Rich Internet Applications and
interactive design.

16 Sep 2007 - 4:46pm
0
7 years ago
5 replies
russwilson
2005

How would you design the perfect UX dept?

How would you design the perfect UX dept (top to bottom) for
a software company.

Assume unlimited budget and think in terms of a structure that could
scale up or down (to account for smaller or larger software companies).

For example:

1. VP of UX

a. Chief/Principal Designer (interaction design, IA, etc.)

b. Creative Director (visual/graphic design)

c. Director of Product Design (mgt role)

i. Senior Designers

ii.

15 Sep 2007 - 3:52pm
0
7 years ago
21 replies
Juhan Sonin
2003

IxDA project: contributing Design to a real service

IxDA should be diving into the Design game by contributing to and
evolving a real service. A project that:
1) that needs design help,
2) is open source so the world at large can benefit and contribute,
3) by participating and evolving the design, promotes IxDA and Design
in general,
4) gets us excited.

Let's work on something REAL... a service that begs for great design
and doesn't have it.

Why not attack Dojo or Blueprint or a GUI installer for JBOSS or
dramatically improving the UI on SugarCRM?

15 Sep 2007 - 3:16am
0
7 years ago
4 replies
Peter Boersma
2003

IxD definition WAS Interaction Design forESL Textbooks?

[I love it how Andrew is now defining IxD, after he did a great job of defining the IA CoP at the IA Summit!]

> Like many newer practices (sociobiology, psycholinguistics, etc), isn't
> Interaction Design a hybrid of other, earlier practices, that coalesced to
> solve the new problems created by trying to make very complex, powerful
> devices for personal consumer use?

Just as IxD is a hybrid of other, earlier practices, so will IxD be seen as a pre-cursor to the User Experience practice.
We all stand on the shoulders of giants.

14 Sep 2007 - 3:18pm
0
7 years ago
1 reply
jayeffvee
2007

when the self-checkout machine pushes you overthe edge

But that's what robots sound like, no? ;-)

<<To me the worst thing about these machines is that the speech drops
all the
articles: "Place item in bag. Enter PIN on PIN Pad Device. Take
receipt."
That drives me up the wall.>>

14 Sep 2007 - 3:11pm
0
Margaret Motamed
2005

JOB: Senior Manager, UI/UX Design - Software Applications focus !!!

EFI is seeking an exceptional Senior Manager, UI/UX Design to help drive the
next generation of Fiery products. This is an opportunity to reinvent how
people interact with printers, to build/lead a global team, and to deliver a
world class product that reaches over a million customers. If you are
inspired by these plans, then this is the team for you.

UI/UX Design is part of the Product Management Group within the Fiery
Division. This is a permanent position. Location is Foster City, California.

14 Sep 2007 - 3:09pm
0
7 years ago
1 reply
Andrew Otwell
2004

when the self-checkout machine pushes you over the edge

>
> > Man takes pry bar to self-check till
> >> Machine whacked after speaking to him in Spanish
> >>
> >> http://seattlepi.nwsource.com/local/330043_prybar03.html
> >>
> >> ...and who hasn't wanted to do this themselves?

To me the worst thing about these machines is that the speech drops all the
articles: "Place item in bag. Enter PIN on PIN Pad Device. Take receipt."
That drives me up the wall.