Discussion Archive: August 2007

24 Aug 2007 - 6:41pm
9 years ago
1 reply
Kevin Silver1

Serendipity and Design (Was Art or (Rocket) Science)

On Aug 24, 2007, at 5:07 PM, David Malouf wrote:
> Design is emotional and irrational and guided by gut.

I don't necessarily believe that "Design is emotional and irrational
and guided by gut." But, this does bring up an interesting point or
question: How much of design is serendipitous?

For instance, I was just working on a visual treatment for a website
for a pro-bono client (i get to have some fun instead of the hired
graphic designer gun), and while messing around with a potential
photo for the banner, I hit the watercolor filter and without any

24 Aug 2007 - 2:36pm
9 years ago
30 replies

Art or (Rocket) Science

Also in B&A, this article caught my eye
especially this phrase
"In some ways, Interaction Design the practice is a field that seems
obsessed with process over product. Experience has taught me that if
overall the team lacks creative and artistic skills, the product is
doomed to become unfriendly or inelegant. "

I'm curious if you consider yourselves artist/craftsmen or more

David Malouf wrote:
> Well it is finally published.

24 Aug 2007 - 12:37pm
Pam Migliore

Test protocols for evaluating LCD displays

My current company designs & manufactures embedded devices (handheld
instruments, etc.) My previous experience has been more in Web/Application
design & evaluation.

My current task (a fire drill, really) is to evaluate several display
options to determine which are best for our users. I've never done this
before and envision we'll need to do this again, so am using this exercise
to build a test protocol for evaluating all displays that go into our

My question is have any of you done something similar?

24 Aug 2007 - 7:59am
9 years ago
3 replies
juliano fonseca

Library 2.0 or 3.0

Hi Guys,

My name is Juliano Fonseca and i'm brazilian an i,m graduating in Design in
a college over here. My graduation requires a study about Any area of design
and i choose a software design.

My College(UFES -http://www.ufes.br ) has a Library and i always have
problem to find any book i want. They have a sistem of an On-line Library,
but it has a controlled vocabulary. They have over 200.000 books.

I think its not has a centered-user-design.But it can be.

I think that studies about taxonomy, folksonomy and outhers areas of IA can
help the user.

23 Aug 2007 - 10:47pm
9 years ago
5 replies
Deepak Pakhare

Seam carving - Image resizing technique

This may not be entirely on topic but seems relevant since it is touted to
change the way images are displayed on the web.

23 Aug 2007 - 10:30pm

Silicon Valley IxDA Meeting, September 19, at Yahoo! Sunnyvale

Please join us at the next Silicon Valley IxDA meeting, on September 19,
2007. We are very pleased to announce that Kim Goodwin and Nate Fortin of
Cooper will give a talk on:

Where Usability Meets Desirability: Visual Design with Personas and Goals

Visual design contributes to usability by clarifying hierarchy and
relationships, making type more readable, and making screens less
cluttered. It enhances desirability by appealing to our aesthetic sense
and emotions.

23 Aug 2007 - 7:29pm
9 years ago
24 replies
Robert Hoekman, Jr.

Apparently, IxD is not obscure enough

Interesting little observation from a project I'm working on:

I, as an interaction designer, make recommendations and *everyone* has an
opinion. This is normal, of course, and I expect it. But my accessibility
expert makes recommendations and shoots down ideas left and right, and
everyone just bows down and concedes.

I think maybe interaction design doesn't sound complicated enough.

23 Aug 2007 - 7:13pm
9 years ago
9 replies
Michael Wood

Ideal Design Studio


Does anyone know of any books/articles that describe successes with design
studio organizations? Design studio orgs present the unique challenge of
integrating those skilled at management with those skilled at design, which
can often call on different skillsets. There can result discomfort in that
the skilled designer has trouble influencing the organization and the
skilled manager has trouble influencing design.

23 Aug 2007 - 5:51pm
9 years ago
1 reply

About Face 3.0: What happened to the parasitic/auxiliary posture?


Dave's article references Cooper/Reimann's 'postures' from About Face
2.0, as 'sovereign, transient, daemonic, and parasitic...' and, since
this is very pertinent to something I'm working on, right now, I went to
About Face 3.0 to take a look at this...

I quote p. 163:

"Desktop applications fit into four categories of posture: sovereign,
transient, and daemonic."

(um...how many, gentlemen...?)

I've been looking through Chapter 9 where the topic of posture is
discussed, and I didn't find "parasitic," anywhere.

23 Aug 2007 - 3:16pm
9 years ago
3 replies
Mark Schraad

Feature-driven development vs user-centered

Good stuff.

One more observations... the feature driven design is typically the tactic of market followers and sometimes the short sighted market leader. Most times, market leaders understand that they must add capabilities (read as the benefits of those features) and not just bells and whistles.