Discussion Archive: November 2006

8 Nov 2006 - 10:36am
9 years ago
1 reply
Dan Saffer

Game Master

New Yorker article on Will Wright ("The Sims" and the upcoming
"Spore"). Some cool bits on games, gaming, and (not by name)
interaction design:

"By the time Super Mario appeared, the syntax for game play was
firmly established; it remains the standard grammar today.

8 Nov 2006 - 8:55am
9 years ago
1 reply
Zhonghai Li

Imapct of Familiarity on the Usability of Product by Older Adults

As discussed in an earlier post, there is always a tension between
innovation and user expectation. This is especially true for older adults
who have been found to be less capable to use new products/innovative
interfaces than younger people. Therefore, familiarity in design is a key
goal when designing for older adults.

However, to what degree does the familiarity mitigate older adults' physical
decline when interacting with new products? What aspects does familiarity
mean? Which aspects of familiarity facilitate the learning process?

Anyone, please, offer some thoughts on this?

8 Nov 2006 - 8:54am
Jason McCay

JOB: Information Architect / User Experience - Birmingham, AL - DAXKO - Full-time


DAXKO is looking for a full-time Information Architect that has a passion
for creativity and the overall user experience.

7 Nov 2006 - 11:52pm
8 years ago
4 replies
Lisa Westbrook

Button placement

From: lisa at lisawestbrook.com
Subject: Button placement
Date: November 7, 2006 2:06:02 PM PST
To: discuss at ixda.com


The tab button question brings up something I had been meaning to
ask Is there a standard for button placement in web applications?

In a wizard or guide, I usually go with the forward to the right and
the cancel or back to the left.

7 Nov 2006 - 9:48pm
9 years ago
3 replies
Noemi Selisker

Last Login Session Details - necessary?


I'm working on a community events website where artist are able to
register to the site in order to take advantage of cool features. How
important is it to make 'last login session' details available to users
upon logging back in? Information like IP address, last session length,
date last logged in, etc. I feel this is really unnecessary for this
type of site but others disagree.

7 Nov 2006 - 5:26pm
9 years ago
17 replies
Dan Saffer

My Prayers = Answered

If it's true, you are no longer seeing

[Please voluntarily trim replies to include only relevant quoted

at the top of every message on this mailing list. Thank you, IxDA Board.

Please continue to trim your messages anyway. :) This is a trial
period to see how painful this becomes (or not) for digest readers.


7 Nov 2006 - 5:40am
9 years ago
7 replies
Lise L. Hansen

Back button in TAB order

Hi All,

At the bottom of a form we have a Back button to the left and a Continue
button to the right.

Where in the TAB order would you say that the Back button naturally

And do you know of any standards for this?



Usability Consultant, Denmark


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6 Nov 2006 - 4:25pm
Trevor G

Physical vs Digital Buttons

I completely agree with you Dan. As someone who has come to user
experience design for the web from an industrial design background, it
seems obvious to me that non-mechanical buttons lack the tactile feedback
which would instill confidence that an action has been completed.

That being said, I think that unless mechanical buttons are very well
implemented in terms of both tactile feel and auditory feedback, they
often feel "cheap". There are both good and bad implementations of
mechanical buttons.

6 Nov 2006 - 2:48pm
9 years ago
8 replies
Dan Weese

Am I a Unicorn?

While interviewing over the last 2 months, I came to realize that "Developer" and "Designer" have nothing in common but the letter D. I interviewed at several places in Nashville, and each time I took along some examples of my design work, as well as an interaction design document I had done on a project. Everyone loved the work and the detail, but they all said the same thing. They basically code by the seat of their pants and fix it as they go along, or fix it after the users complain when it hits the market.

6 Nov 2006 - 12:15pm
9 years ago
8 replies
Esteban Barahona

Innovation and User Expectations

"never fail user expectations" is often repeated in the User Experience
fields. Consistency is important, but what about innovation? New ways of
interaction assumes that some or all of the expectations of the user will
fail. If the new interaction may work better than the old one, why not try
it? If indeed this new interaction is better, it is possible only because
the "never fail user expectations" idea was ignored.

A case in study is the Wii-mote. In the interview Iwata Asks...