I've been running design games with my team over the last few months,
and wanted to share my experiences and find out what other things
people are doing.
The objectives of the games have been:
- Help better understand design process
- Improve design criticism skills
- Get better at designing under pressure
- Get better at designing collaboratively
- Mode switch - focus on something that's not related to our daily work
- Have fun!
The games are structured around a 20/20 rule - 20 minutes working in
pairs, then 20 minutes together as a group (six people total plus me).
The structure is a van