Over the last few months, Experientia, the experience design
consultancy, has been exploring the latest trends in electronic toys
and games and gathered the results in a small internal report.
Rather than just keeping it all for ourselves, we decided to upgrade
the report into an external document, which is now publicly available.
Report author Myriel Milicevic (who worked with editors Jan-Christoph
Zoels and Mark Vanderbeeken, both Experientia partners), introduces
the report as follows:
"Technology is not just propelling the adult world, its forces have
also set a driving