Discussion Archive: March 2005

21 Mar 2005 - 5:21am
11 years ago
1 reply
Welie, Martijn van

Five Lenses: Towards a Toolkit for Interaction Design

Well, I am not sure how valuable such very abstract essays are. It sure
doesn't help most practitioners in their daily work. I'd even doubt that the
'theorists' have much to gain from this essay. A lot of this kind of
'de-constructionistic theories' (not sure of that is proper English...:-)
lead to a 'analytic view on (a part of) the world' and they are only in some
cases useful for the 'construction' of new things in the world of
'interaction design'.

In other words, what is the problem that this essay addresses? That there
isn't a unified theory for interaction design? Do we need one?

20 Mar 2005 - 10:38pm
Dave Malouf

Sept/Oct issue of ACM Interactions (on behalf of Fred Sampson)

Apropos of the recent discussion about IxD education, IxD Discussion list
members might consider writing something up for the September/October issue
of ACM Interactions, which will focus on exactly that topic.

If you have something to say about the state of HCI/UX/IxD education, the
value of various degrees or certifications vs. real-world experience, or
other angles on learning design, consider contributing to Interactions.

20 Mar 2005 - 7:21pm
11 years ago
19 replies
Peter Merholz

Five Lenses: Towards a Toolkit for Interaction Design

While you're all wasting your time discussing memetics and "selling" of
your methodology, Tom Erickson does it again with an insightful (and I
think, profoundly controversial) essay

Five Lenses: Towards a Toolkit for Interaction Design

Why controversial:
-Vastness of scope
-Role of theory (not too big, not too little...)
-dissing of how IDers use "affordance"

Anyway, something worthwhile to think about...


18 Mar 2005 - 10:21pm

Re: Discuss-interactiondesigners.com Digest, Vol 18, Issue 15


Hi, I have taken the design communication class, and in the situation
I was in, it helped alot.

I was a lone designer at a very conservative company I worked at. I
was working in both research and development. Meaning I have to change
the culture and thinking of how people approach, understand and apply
design to two distinctive goals. And of the whole company culture...
ugh! anyway!

In the class they talk about how to present your ID work in documents
as well as presentations.

18 Mar 2005 - 10:09am
11 years ago
3 replies
FelcanSmith, Mark

Cultural change is the first job of most designmanagers ...

> From: David Heller,
> my first call to order is for cultural change so that I CAN do the
> work that you would expect from someone like me. This work is slow and
> very painful.
> But for many "innies" of companies that just don't "get design" but
> desparately know they need it so they hire you, this is the
> first part of the job. It will never be on any job description, but it
> always there.

Couldn't agree more Dave.

18 Mar 2005 - 6:39am
Dave Malouf

Cultural change is the first job of most design managers ...

I received the below message. I bet Jakob Nielsen gets a gazillion of such
e-mails every day. Anyway, the gist of it is ... "How dare you claim to lead
us if your site looks like such crap?" Like I said, I bet Jakob gets a
gazillion of these every day.

So after my message is my response tot his person. The gist of that is to
say ...

18 Mar 2005 - 1:52am
11 years ago
1 reply
Tom Hobbs

Subject: RE: stereotype vs. persona vs archetype

Not to flog a very dead horse, we should get off the stereotypical
designer question.
I'm glad that this has moved into something constructive and is has
become about
discussing the value of stereotypes in design at all.

> There's no need to be upset, Tom.

Perhaps paradoxically, I wasn't upset as a designer of being
'stereotyped' personally (I don't
take myself in relation to my profession), it was at the very concept
of 'stereotypes' being
introduced as a design tool at all...

Lada use of them was very interesting indeed...

17 Mar 2005 - 7:57pm
Peter Marquardt

Fwd: The power of a meme

"If you didn't notice that you even used an interface, I did my job"

17 Mar 2005 - 4:01pm
11 years ago
11 replies
John Vaughan - ...

What's in a meme?

Jorge said:
> Good design is not valued because it's not well understood. In talking
> with customers, prospects, etc., I've found that a lot of them
> seem to
> think of design only in terms of visual design.

17 Mar 2005 - 3:38pm
Dave Malouf

UXnet NYC summary and call for others to comment (i.e. Memory help)


The above link is to my pretty weak blog entry about the UXnet event I
organized earlier this week.

I was talkin' a lot and not takin' good notes as I should have been if I
wanted to blog about it, so I put up some cursory notes, and would love for
people to fill in the blanks with their own thoughts and summaries in the
comments area.

-- dave

David Heller