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Megan Grocki

A colleague recently mentioned to me that she has sensed that clients are starting to question the value of personas.

What do you think, has an inherent gap been revealed in the usefulness of personas as we know them? Has anyone else gotten this sense, and if so, can personas be redeemed?

Also, When is the last time you actually saw a project team-member outside of IxD/UX go back and refer to persona documentation during the later stages of a product or site development process?

James Page

What we use is real people, not personas.
We jot notes on each person. Collect and cross reference their needs, and wants.

If there is a question that needs answering all we have to do is ask the person, on the other hand Personas can't talk. We can come up with a hypothesis and test against real people.

Everybody in the firm is responsible. I think this method is both faster, richer, and leads to greater empathy. We very much follow the discipline of ethnography, to the point of really participating with our target users, going out with them, reading their blog and twitter feed.

We also mainly use pc's over mac's as that is what our user use.

James http://blog.feralabs.com

2009/3/9 Megan Grocki mgrocki at madpow.net

A colleague recently mentioned to me that she has sensed that clients are starting to question the value of personas. What do you think, has an inherent gap been revealed in the usefulness of personas as we know them? Has anyone else gotten this sense, and if so, can personas be redeemed? Also, When is the last time you actually saw a project team-member outside of IxD/UX go back and refer to persona documentation during the later stages of a product or site development process? Welcome to the Interaction Design Association (IxDA)! To post to this [trim]

kenny kutney

Hi Megan -

I worked with a client that used their newly created personas throughout the site redesign and development cycle. Marketing and development were constantly referring to them. They found the persona info very valuable. In fact, the company had posters made of the persona sheets and hung them on a prominent wall as a reminder of their customers!

But, that was an exception, not the rule. I can only speculate as to the reasons why. A good set of personas is an investment (resources, time, money), and I wonder if companies aren't experiencing the ROI or just don't perceive that there's much value... looking forward to other responses.

- kenny

mark schraad

Hi Megan...
Talking with folks that I have know and have worked with across the country there seems to be less and less tolerance for 'ramping up' user research. Particularly in the online market, they need to react quickly... launch something and iterate based upon site (and other) metrics. I think it behoves designers and researchers to be in constant touch with the user base. That is a very tough thing for the designer for hire or design firm to accomplish.

Additionally, the sort of economy we have right now positions the 'cost management' folks as pretty important so any costs that are not absolutely necessary are being heavily scrutinized. Even 'return on investment' and 'added value' seem to be falling short to the 'how little can we spend' conversations. So for personas... that means doing personas without the research... and in my book that is often worse than having no personas at all.

My guess is that it will be this way for a while.

Mark

On Mon, Mar 9, 2009 at 9:25 AM, Megan Grocki mgrocki at madpow.net wrote:

A colleague recently mentioned to me that she has sensed that clients are starting to question the value of personas. What do you think, has an inherent gap been revealed in the usefulness of personas as we know them? Has anyone else gotten this sense, and if so, can personas be redeemed? Also, When is the last time you actually saw a project team-member outside of IxD/UX go back and refer to persona documentation during the later stages of a product or site development process? Welcome to the Interaction Design Association (IxDA)! To post to this [trim]

James Page

So for personas... that means doing personas without the research... and in my book that is often worse than having no personas at all.

We just cut the personas, and the time saved spend it on user research.

User research can be done quite cheaply especially if you can integrate yourself with the target audience, and distribute the workload amongst the whole team. Get everybody to go out for a drink, or a coffee with the audience at least once a week, follow the audiences blogs, and twitter flows.

Even more important is getting the whole team to use the product, and its competitors been developed.

It is also very agile if you keep a panel. As you need more details just go out and ask the participants in the panel.

James http://blog.feralabs.com

2009/3/9 mark schraad mschraad at gmail.com

Hi Megan... Talking with folks that I have know and have worked with across the country there seems to be less and less tolerance for 'ramping up' user research. Particularly in the online market, they need to react quickly... launch something and iterate based upon site (and other) metrics. I think it behoves designers and researchers to be in constant touch with the user base. That is a very tough thing for the designer for hire or design firm to accomplish. Additionally, the sort of economy we have right now positions the 'cost management' folks as pretty [trim]

Dan Saffer

On Mar 9, 2009, at 6:25 AM, Megan Grocki wrote:

What do you think, has an inherent gap been revealed in the usefulness of personas as we know them? Has anyone else gotten this sense, and if so, can personas be redeemed?

I'm skeptical myself. Which is why I wrote this a few years ago:

http://www.adaptivepath.com/ideas/essays/archives/000524.php

The gist of the article:

"Half of the personas out there are entirely made up, with no user research to back them. In most cases, no one on the design team has talked directly to users to find out who they are, so designers come up with an idea of a user type. The resulting personas are like the designer’s imaginary friends."

"The greatest pitfall with personas is that most of them focus on the wrong things. Differences between personas are often chosen based on demographics and preferences, not the things that really matter, like goals, motivations, and behaviors."

"The differences between personas must be based on these deeper issues -- what people do (actions or projected actions), and why they do them (goals and motivations) — and not as much on who people are."

Dan

Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com

Todd Zaki Warfel

On Mar 9, 2009, at 11:59 AM, Dan Saffer wrote:
"The greatest pitfall with personas is that most of them focus on the wrong things. Differences between personas are often chosen based on demographics and preferences, not the things that really matter, like goals, motivations, and behaviors."

I'll agree with much of what Dan has cited in his article, but have to comment that most of these issues are the result of poor craftmanship and lack of rigor in crafting personas, not in the method themselves.

We still lack good methodology and educational practice when it comes to creating personas. And no, the Personas Lifecycle book didn't really help. See more info http://www.slideshare.net/toddwarfel /data -driven -design -research -personas

Personas should be based on behaviors and activities, not demographics. And they need to be data-driven, not based on assumptions and pulled out of thin air.

Cheers!

Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully. Contact Info
Voice: (215) 825-7423
Email: todd at messagefirst.com
AIM: twarfel at mac.com
Blog: http://toddwarfel.com
Twitter: zakiwarfel
In theory, theory and practice are the same.
In practice, they are not.

Joel Eden

It seems like every time this topic comes up, weird logic is used to conclude that personas have little value, e.g.:

1. Personas done with little to none or poor research (i.e. marketing demographics and segments) result in bad personas.

2. Many people create personas this way.

Therefore...based on 1 + 2, personas have little value (because most of them are created this way).

It seems simple to me...just because some people don't do them well and their personas don't end up helping their organization's design process, this doesn't really map to personas done well having little value.

I have personally found lots of value in the process of focusing on exactly what Dan said below, i.e. the Cooper version (goals, motivations, and behaviors).

The last time I used personas, it turned out really well; I started with the three market segments the client thought represented their customers...I interviewed 24 people in and around the context of use (8 people for each segment)...and I ended up with 4 personas that better represented the people and their needs, motivations, behaviors, etc than the starting 3 segments. The four personas gave a completely different view than the three segments, and the clients agreed. These personas then were very valuable for making design decisions. Done well, they just feel right, as long as they're based on real people in real contexts.

Joel

On Mon, Mar 9, 2009 at 11:59 AM, Dan Saffer dan at odannyboy.com wrote: On Mar 9, 2009, at 6:25 AM, Megan Grocki wrote: What do you think, has an inherent gap been revealed in the usefulness of personas as we know them? Has anyone else gotten this sense, and if so, can personas be redeemed? I'm skeptical myself. Which is why I wrote this a few years ago: http://www.adaptivepath.com/ideas/essays/archives/000524.php The gist of the article: "Half of the personas out there are entirely made up, with no user research to back them. In most cases, no one on the design team has talked directly to users to find out [trim]

Marc Rettig

Hello,
Long-time persona skeptic here. IMHO, understanding the people whose lives you are going to affect with your decisions is non-negotiable. If you're not doing that, you can't say you're "designing." But any particular method IS negotiable and probably expendable or at least flexible. Which leads to my issue with at least some of the practice related to personas: the method sometimes seems to substitute for the goal. Personas are sometimes made without real understanding and empathy making it into the heads and hearts of the team. As others have pointed out on this thread and others in the past, one can achieve that goal with or without persona.

I'm grateful to have persona as one item in the Big Bag of Tricks for communicating insights and facilitating understanding. But as soon as they become "part of the process, " I start to worry that the desire for a standard, easily-teachable and repeatable approach has suppressed the more critical need to wisely choose methods to suit the situation.

If clients are questioning the value of persona, I'd say they're asking good questions. In answer to that questioning, I would want to engage in a conversation about Who needs to understand What in order to design well, what stands in the way of the team's unity of vision and intention, and what methods could be brought to bear on the situation.

Cheers,
Marc

Marc Rettig
Fit Associates, LLC

mark schraad

This is quite an excellent point. Good marketers segment by desired attributes... the hacks use demo, socio and psycho graphics. Those later things are useful in determining how to reach, speak and market to the segments once they have been identified. Its exactly the same with design research.

On Mon, Mar 9, 2009 at 11:59 AM, Dan Saffer dan at odannyboy.com wrote:

"The greatest pitfall with personas is that most of them focus on the wrong things. Differences between personas are often chosen based on demographics and preferences, not the things that really matter, like goals, motivations, and behaviors."

Robert Hoekman Jr

It seems like every time this topic comes up, weird logic is used to conclude that personas have little value, e.g.: 1. Personas done with little to none or poor research (i.e. marketing demographics and segments) result in bad personas. 2. Many people create personas this way. Therefore...based on 1 + 2, personas have little value (because most of them are created this way).

The key word is in your first sentence. Have. If most personas focus on the wrong things and are created without any research to back them up, then yes, they have little value. The conclusion ("Therefore ..." ) is perfectly accurate. If, however, the research was done and they focused on the right things, they could have more value.

-r-

Peter Merholz

I just wrote about field research and personas for HarvardBusiness.org

http://blogs.harvardbusiness.org/merholz /2009 /03 /the -best -way -to -understand -you.html

The heart of my message there is that the best way to understand your customers is to Go To Them.

The follow on is that not everyone in a company can Go To Them, and we need means by which field research findings and insights can be shared. Video highlight reels are very powerful, but, I think, insufficient.

In my experience, a well-crafted persona, and placing that persona in some strong scenarios, is the single best tool we have to spread empathy throughout an organization. It probably shouldn't be the only tool, but if you have time for just one, and you want to help your colleagues achieve a visceral understanding of your customers, I don't know of a better tool than personas.

--peter

Patrick Neeman

From Dan's article...

"The best personas are really conceptual models, which help you to digest the user research in a coherent way. They put a name and face to an observed pattern of behavior."

I'm working with a few startups, and the hardest question for them to answer other than how they are going to make money is who is their target audience. Some of the have money, most of them, not a lot, so they don't have a lot of resources to do proper research. Or their product doesn't have quite a match in the marketplace, or they are doing something relatively new.

Even if they are made up, I do think they have some value, because 1) they represent a person instead of an abstract concept, and 2) you can attach features to a person, and ask, "would this person really use this feature in this way? Is this feature that important?" The truth is they are used more by UX people for clarity than the clients, so that's why they are looked as unnecessary.

The marketplace eventually determines who the target market is (the Honda Element comes to mind — Honda thought it would be hipsters, and now older demographics buy it in larger numbers), so even well researched personas can be wrong.

Joel Eden

Right. That whole argument (the 1, 2, and therefore...) I put below is the weird logic that I see people using many times when personas are being questioned.

A persona and its related process is just a vehicle for user research, and the communication of its (ongoing) results. Just like Powerpoint isn't bad, but there are many bad slide presentations.

I don't know why the idea of personas gets a bad rap if the research that goes into a specific set of personas is bad...the term "user research" doesn't seem to get a bad rap whenever someone that doesn't do it well conducts research poorly.

As with most of these UX/design activities we use, the outcome and usefulness of any given method is only going to be as good as your commitment to wanting to understand...I think humility and wanting to make visible what you don't know is key. Others who don't feel this way probably won't feel the need to conduct good research (for personas or otherwise)...personas may just be another item on the checklist of "doing UX."

Joel

On Mon, Mar 9, 2009 at 12:42 PM, Robert Hoekman Jr robert at rhjr.net wrote: It seems like every time this topic comes up, weird logic is used to conclude that personas have little value, e.g.: 1. Personas done with little to none or poor research (i.e. marketing demographics and segments) result in bad personas. 2. Many people create personas this way. Therefore...based on 1 + 2, personas have little value (because most of them are created this way). The key word is in your first sentence. Have. If most personas focus on the wrong things and are created without any research to back them up, then yes, they have little [trim]

Mitchell Gass

At 09:18 AM 3/9/2009, Todd Zaki Warfel wrote:
We still lack good methodology and educational practice when it comes to creating personas. And no, the Personas Lifecycle book didn't really help...Personas should be based on behaviors and activities, not demographics. And they need to be data-driven, not based on assumptions and pulled out of thin air.

Kim Goodwin's new book Designing for the Digital Age

http://www.amazon.com/Designing -Digital -Age -Human -Centered -Products /dp /0470229101 /

has a detailed chapter on what personas are for and how to create them.

Mitchell Gass
uLab | PDA: Learning from Users | Designing with Users Berkeley, CA 94707 USA
+1 510 525-6864 office
+1 415 637-6552 mobile
+1 510 525-4246 fax
http://www.participatorydesign.com/

Chauncey Wilson

Following up on Peter's note, I think that part of the persona planning process is to develop a "Public Relations" or "Advertising Plan" for your personas. That should be an explicit part of the persona process. This could mean that:

1. Personas are displayed in the work area

2. Personas are required in deliverables

3. The persona team is expected to promote the user of personas by actually referring to them in all meetings.

4. The data behind personas is highlighted occassionally in senior management messages

5. Methods used to evaluate products used persona-based methods.

There are many ways to publicize personas and I've seen really good work, based on solid data, that is wasted because there was not a solid plan to make people aware of the personas and kept them in mind throughout design and development.

Chauncey

On Mon, Mar 9, 2009 at 12:44 PM, Peter Merholz peterme at peterme.com wrote: I just wrote about field research and personas for HarvardBusiness.org http://blogs.harvardbusiness.org/merholz /2009 /03 /the -best -way -to -understand -you.html The heart of my message there is that the best way to understand your customers is to Go To Them. The follow on is that not everyone in a company can Go To Them, and we need means by which field research findings and insights can be shared. Video highlight reels are very powerful, but, I think, insufficient. In my experience, a well-crafted persona, and placing that persona in some strong scenarios, is the single best tool we [trim]

Mike Rayo

I'm a big fan of personas, and have had huge successes using them to convince my colleagues on projects things that seem to be common sense. Like, well, that Nuclear Medicine Technologists aren't the same as Bankers. And here are the differences in terms of goals, behaviors, and actions. And I've also been on projects and with clients where they flop.

If you make the investment to build personas (and I firmly believe that value of data-driven personas dwarfs the value of creative writing), then you must use them in all feature discussions. If you can't, or won't, then don't bother. They'll start gathering dust.

I also wanted to respond to Patrick Neeman's perspective on the Honda Element personas with a bit of a twist: my contention is that the personas were so spot on, and the design was so faithful to them, that even folks that self-identified themselves as hipsters/outdoorsy people, or aspired to that, found the Element attractive.

Joshua Porter

I'm skeptical of personas as well.

A while back I wrote "Personas and the Advantage of Designing for Yourself":

http://bokardo.com/archives /personas -and -the -advantage -of -designing -for -yourself /

Summary: I think that personas are good for communication within teams (especially teams with non-designers who need to be convinced that real people might exist on the other end), but on the whole I agree with James....if you've got a more direct line to users (which is increasingly possible), then use real people and not personas.

Josh http://bokardo.com

Todd Zaki Warfel

On Mar 9, 2009, at 10:22 AM, James Page wrote:

What we use is real people, not personas. We jot notes on each person. Collect and cross reference their needs, and wants.

That's how you create personas.

If there is a question that needs answering all we have to do is ask the person, on the other hand Personas can't talk. We can come up with a hypothesis and test against real people.

That's one of the reasons one of our data inputs for our data-driven personas approach is someone we know. So, that if a question comes up our persona profiles cannot answer, we can call the "someone we know" and ask them directly.

Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully. Contact Info
Voice: (215) 825-7423
Email: todd at messagefirst.com
AIM: twarfel at mac.com
Blog: http://toddwarfel.com
Twitter: zakiwarfel
In theory, theory and practice are the same.
In practice, they are not.

Todd Zaki Warfel

How do you communicate your research findings to your clients?

On Mar 9, 2009, at 11:11 AM, James Page wrote:

We just cut the personas, and the time saved spend it on user research.

Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully. Contact Info
Voice: (215) 825-7423
Email: todd at messagefirst.com
AIM: twarfel at mac.com
Blog: http://toddwarfel.com
Twitter: zakiwarfel
In theory, theory and practice are the same.
In practice, they are not.

Harry

I was under the impression that persona's based on assumptions were called assumptive personas, and should be treated as such.

I vaguely recall being told about a research company (the name escapes me) who have a system that require field researchers to tag their fieldnotes. These tags get aggregated into categories, and ultimately, personas are generated that consist of a series of hyperlinked statements. The reader can click on any statement and "drill in" to get the field notes. In theory this means you get data-backed personas that are accountable for their claims.

Any opinions on this?

Harry

James Page

@Peter,
The problem that everybody is trying to solve is as Karl Marx defined it is alienation. There is a distance between the end user and the designer of a product. To get a suit made, fifty years ago I would go to a tailor, who would have direct contact with me, and be able to understand my needs. Now, a designer in Paris or Milan who has never meet me, designs the suit.

Do persona solve the problem of the designer being alienated from the end user? Or do we end up describing our audience like Cooper (inventor of Persona's) in large generalisations. Such as "Programmers focus on What is Possible to the Exclusion of What is Probable" Statements such as this increase rather decrease alienation.

I believe that there are many ways for a team to reduce alienation. These are:-

  • Copy Amazon and get everybody (from the CEO down) to work a couple of days in the call centre.
  • Get everybody in the firm to use the companies product. Don't offer staff discounts, but offer them rebates. So staff have to go through the same experience as the customer.
  • Get everybody to meet, and socialise with customers.
  • @todd

    The issue here is that personas are a generalisation of the user base. As Christine
    Boese a couple of months back on the list said:

    Descriptive, rich, qualitative methods are by definition NOT generalizable. That would be the whole point. One can inductively triangulate data, amass evidence that reinforces emerging categories of data, develop heuristics, and even conduct parallel studies and discover points of intersection between similar qualitative or ethnographic-type studies.

    So replicate to some extent, but generalize, never.

    When writers merge real life characters together the work becomes fiction. How do get around the challenge of theory?

    How do you communicate your research findings to your clients?

    For qualitative data probably very similar to the way you communicate to clients but the mapping is one to one, not many people summarised as one.

    The time saving is because you do not have to create a pseudo person between the research, and the report. As more information is discovered it is very easy to add to the knowledge base.

    For quantitative data; charts, and other forms of visualisations.

    James http://blog.feralabs.com

    2009/3/10 Harry harrybr at gmail.com

    I was under the impression that persona's based on assumptions were called assumptive personas, and should be treated as such. I vaguely recall being told about a research company (the name escapes me) who have a system that require field researchers to tag their fieldnotes. These tags get aggregated into categories, and ultimately, personas are generated that consist of a series of hyperlinked statements. The reader can click on any statement and "drill in" to get the field notes. In theory this means you get data-backed personas that are accountable for their claims. Any opinions on this? Harry [trim]

    Joshua Porter

    In theory, personas are summaries of research, they are not the research itself. They are archetypes of the people you've done research on. They are used to record and display the trends you've seen in research.

    In practice, personas all over the place, as designers create them in many different ways, sometimes faithfully using them to summarize research but often not. (this, to me, is a troublesome point of them...it's not easy to create them well)

    This is why persona proponents are always saying "bad personas are bad, good personas are good...you must just be making bad ones". When done well, they work for the people who do them. When done poorly, they don't work as well. Of course.

    You can apply this to all methods of summarizing research, from personas to mental models to task analysis to activity modeling. If you do it poorly, and if you don't do solid research and faithfully record it, then your summary isn't going to be very helpful.

    What everyone agrees on, as far as I can tell, is that the research is the crucial part. If you don't know something about what you're designing, if you aren't familiar with the activity you're designing for, or the people who do that activity, then you're fighting an uphill battle.

    So focus not on creating personas (as that's not the deliverable that really matters - the product is)...but instead focus on doing solid research in the first place. If you need to summarize it, summarize it in the way that best suits your team, and don't worry if other people don't like it.

    Todd Zaki Warfel

    On Mar 10, 2009, at 7:31 AM, James Page wrote:

    @todd The issue here is that personas are a generalisation of the user base. As Christine Boese a couple of months back on the list said:

    Yes, and the problem with that is?

    Descriptive, rich, qualitative methods are by definition NOT generalizable. That would be the whole point. One can inductively triangulate data, amass evidence that reinforces emerging categories of data, develop heuristics, and even conduct parallel studies and discover points of intersection between similar qualitative or ethnographic-type studies. So replicate to some extent, but generalize, never.

    Bullocks.

    We just spent the better part of last week working through 1000+ data points collected from qualitative research, synthesizing, looking for patterns and finding 19 themes, each with subgroups/themes. Those themes showed a definite pattern. From those patterns, or generalizations, were identifiable across customers of various sizes and industries.

    The individual stories might not be able to be generalized, but there are definite patterns that can be found and used to communicate what it's like for your customers and to provide empathy and understanding.

    When writers merge real life characters together the work becomes fiction. How do get around the challenge of theory?

    Bullocks again. How do doctors identify illnesses? Not every single case of lung cancer is identical. Are you going to claim that lung cancer is theoretical?

    How do you communicate your research findings to your clients? For qualitative data probably very similar to the way you communicate to clients but the mapping is one to one, not many people summarised as one.

    Can you describe how you communicate the mappings one to one? How would you communicate findings from 40+ interviews across 17 different customers from 5 different countries?

    The time saving is because you do not have to create a pseudo person between the research, and the report. As more information is discovered it is very easy to add to the knowledge base.

    The time spent on creating a persona is saved in spades against the time spent trying to communicate individual stories of 30-100 individuals and the edge case arguments that come from not having the data.

    Cheers!

    Todd Zaki Warfel
    Principal Design Researcher
    Messagefirst | Designing Information. Beautifully. Contact Info
    Voice: (215) 825-7423
    Email: todd at messagefirst.com
    AIM: twarfel at mac.com
    Blog: http://toddwarfel.com
    Twitter: zakiwarfel
    In theory, theory and practice are the same.
    In practice, they are not.

    Maria De Monte

    Hello there, interesting post... I've been questioning myself about the utility of personas as well, especially when working with engineers not used to using them in the design phase. However, I still believe they are, and will remain, useful in each design phase: there will always be a moment in which you'll say "suppose x is using this system" where x is one of your personas. And in these cases, the better the persona profile, the more the information on its interaction with what you're working on. I've been teaching and working in marketing for awhile, and the first step is, and always will be, knowing your customer, that is, in other words, designing your persona, and the one you mean to target. There could be mistakes in foreseeing behavior, but I don't think this should affect the persona design, but probably understand when the imagined persona needs to become a test user, and how this should affect our design process.
    Web is changing, after all...

    James Page

    @todd
    last week working through 1000+ data points collected

    So... Just because you have collected all this data, does not prove or show anything. Many people in the stock market collected 1,000,000's and 1,000,000's of data points, and their models where wrong, very wrong.

    What matters is does your method predicts the behaviour of real people using the site you are designing. And can the method be tested?

    Nobody is arguing that you can't collect themes. What is been argued is that you can pick and mix themes to create a composite human? That then becomes fiction.

    We can say that most Scandinavians are taller than most American people. We can say more Americans go to university than Scandinavians. Additionally people that go university are clever than people that don't. As soon as we mix then up so that we create our composite persona we end up with the clever short American, and the dumb tall Scandinavian. Both are fiction.

    Some would argue that my example is a bad persona, and they only create good personas. The question is how do you tell what a bad persona is?

    Each theme is interesting but combined they are fiction.

    How do doctors identify illnesses?

    Not by personas! unless you go to a Witch doctor, but by a set of heuristics (as defined by Imre Lakatos, not Nielsen ), and there are many other methods, and theories. The doctor builds evidence. Some of it is qualitative , some of it is quantitative. You can create quantitative findings from qualitative data, but it is very hard to go the other way. The maths gets very hard (you move from A vs B to multivariate).

    I said earlier

    When writers merge real life characters together the work becomes fiction. How do get around the challenge of theory?

    The challenge of personas is that I know of no theory that backs them up. Find me one!

    Can you describe how you communicate the mappings one to one? How would you communicate findings from 40+ interviews across 17 different customers from 5 different countries

    We talk about the themes, and give examples using real people. The same way anthropologists
    have been doing it since Malinowski.

    When a new theme develops it means that we do not have to alter a persona.

    James http://blog.feralabs.com

    2009/3/10 Todd Zaki Warfel lists at toddwarfel.com

    On Mar 10, 2009, at 7:31 AM, James Page wrote: @todd The issue here is that personas are a generalisation of the user base. As Christine Boese a couple of months back on the list said: Yes, and the problem with that is? Descriptive, rich, qualitative methods are by definition NOT generalizable. That would be the whole point. One can inductively triangulate data, amass evidence that reinforces emerging categories of data, develop heuristics, and even conduct parallel studies and discover points of intersection between similar qualitative or ethnographic-type studies. So replicate to some [trim]

    Todd Zaki Warfel

    Actually, they weren't wrong, they were selfish, which isn't the same thing.

    On Mar 10, 2009, at 2:42 PM, James Page wrote:

    last week working through 1000+ data points collected So... Just because you have collected all this data, does not prove or show anything. Many people in the stock market collected 1,000,000's and 1,000,000's of data points, and their models where wrong, very wrong.

    Cheers!

    Todd Zaki Warfel
    Principal Design Researcher
    Messagefirst | Designing Information. Beautifully. Contact Info
    Voice: (215) 825-7423
    Email: todd at messagefirst.com
    AIM: twarfel at mac.com
    Blog: http://toddwarfel.com
    Twitter: zakiwarfel
    In theory, theory and practice are the same.
    In practice, they are not.

    J. Ambrose Little

    If you don't think personas are valuable, don't use them. If you do, do.

    They don't have to be universally valuable, and they will never be seen as such.

    Every professional has their own tools and techniques they swear by. This is OK. The best pros are the ones who do good work with their tools and adapt to the needs at hand.

    Do what works for you and your team/stakeholders in the context of what you're working on. This is the only universal best practice.

    -ambrose

    Todd Zaki Warfel

    On Mar 10, 2009, at 2:42 PM, James Page wrote:

    We talk about the themes, and give examples using real people. The same way anthropologists have been doing it since Malinowski.

    Which is exactly what real personas are, a representation of that real person and their real story. I can't speak for others, but ours are based on real people and use real stories from the field. The same as anthropologists.

    Cheers!

    Todd Zaki Warfel
    President, Design Researcher
    Messagefirst | Designing Information. Beautifully. Contact Info
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    In theory, theory and practice are the same.
    In practice, they are not.

    david farkas

    I agree with all of the anti-persona comments out there. Still, I think there are two key types of personas.

    Functional Personas are what we are all discussing here, as personas based off of research and meant to synthesize the users for driving design decisions.

    Influential Personas are what cause all of the chaos in this post and the anti-persona camp to exist. These are the 'fake' personas made from friends, family, and facebook pictures. They are used to get buy-in from upper management and marketing to put a face to the product but should never be used by the design team to drive decisions.

    If we can accept this distinction, I see a valid use for both types of personas but would caution the terminology before we have more confusion in the internal IxD language.

    dave malouf

    It would seem to me that the problem w/ the discussion of "personas" is that we are talking about "Personas". Personas is AN example of how to communicate within specific cultural scenarios the analysis of research. The real point is DOING the research. I could do Models more like those espoused in Contextual Design instead of Personas and in some cases they may be more valuable, but what is true in both methodologies is the emphasis on RESEARCH.

    This thread started b/c people were talking about the devaluing of Personas by clients. Well, yes, I could care less about a model as well. If you are selling Personas then it seems that that is your first mistake. Sell research and don't even tell people how you are going to model it. Maybe the research itself will tell you the appropriate way to model your analysis.

    Design Research is a design problem, which means it requires the elements of trusting where you are going to go, without knowing the destination all the time. Sell the value of research— ALL research (not just user research). To do that you should have a collection of different model types across various case study contexts that your clients (don't choose from) can get a sense of the value as related to those case studies.

    -- dave

    Jared Spool

    Coming into this conversation a little late (and thankfully so, because we've covered this ground so many times before)...

    On Mar 9, 2009, at 3:19 PM, Chauncey Wilson wrote:

    Following up on Peter's note, I think that part of the persona planning process is to develop a "Public Relations" or "Advertising Plan" for your personas. That should be an explicit part of the persona process. This could mean that: 1. Personas are displayed in the work area 2. Personas are required in deliverables 3. The persona team is expected to promote the user of personas by actually referring to them in all meetings. 4. The data behind personas is highlighted occassionally in senior management messages 5. Methods used to evaluate products used persona-based [trim]

    I think this is fixing a symptom of a poorly-constructed process.

    Good process wouldn't require much effort in publicizing your personas because the entire team of design agents (those who influence the outcome of the design) was involved in the research and persona creation. They know who the personas refer to. They know how the personas will impact the design. They know to constantly ask "how is this design going to help each persona and their scenarios?"

    Any time you have a process where influential design agents need to receive "advertising" about the personas, you've created the game of telephone. Important details will be lost in the communication and distortions will take place.

    In our research, the teams that get each design agent closer to the actual user research data increases the chances that the resulting design decisions will better match the users' needs.

    When everyone is intimately familiar with the underpinning research, the burden of the persona drops dramatically. I think that many skeptics' complaints about persona process comes from heavily-burdened personas that don't have the backup data of the actual research easily accessible.

    So, if I see a team working hard on their "public relations" or "advertising plan", I'd want talk to them about making inherent changes to the process to make those plans irrelevant.

    That's my $0.02,

    Jared

    Jared M. Spool
    User Interface Engineering
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    Mike Myles

    I've found personas to be a very effective tool. That said, I've seen them done incorrectly and fail more often than not: They are too verbose, they are not realistic (no grounding in user research), there are too many of them for a project, they change radically from release to release, they are driven by marketing desires rather than actual users, primary personas are not clearly identified for features, etc.

    Personas are a tool for focusing discussions. Good personas provide consensus across a team on who a product is being built for; they are concise and memorable. They should be based in research, but I've found even a minimally validated persona is better than no persona at all. Personas should evolve over time as more information is learned and the market changes.

    Jarod Tang

    I'm the hard-core persona lover months ago for some projects. And I should say persona is a candidate design communication method, which is not the must for design.and the problem lies "if we use it properly...", so we can easily comes up with local home-made path to fake security.
    And the problem is not if pesona is ok or not, instead, it's if there real safe, solide way as the bed for design thinking. That's the less processed real world life(we can't avoid process in theory, but we should let it under-control and awareable). For this reason, person is not very proper. The real world life is, which deserve any kind of design analisis, which is hard to be achieved by persona.

    --jarod

    On Fri, 13 Mar 2009 11:54:59, Mike Myles mmyles2001 at yahoo.com wrote: I've found personas to be a very effective tool. That said, I've seen them done incorrectly and fail more often than not: They are too verbose, they are not realistic (no grounding in user research), there are too many of them for a project, they change radically from release to release, they are driven by marketing desires rather than actual users, primary personas are not clearly identified for features, etc. Personas are a tool for focusing discussions. Good personas provide consensus across a team on who a product is being built for; they are concise and memorable. They should [trim]

    -- Sent from my mobile device

    http://designforuse.blogspot.com/

    Jeroen van Geel

    It's really interesting to see this discussion (even though it has become a yearly event : ). A few weeks ago I asked myself the question: why shouldn't I kill personas? Which resulted in an interesting discussion with Steve Baty, Will Evans, Adrian Chan and Dennis Koks. I translated this in an article I published on Johnny Holland, which might be interesting for this thread: http://johnnyholland.org/magazine /2009 /03 /why -shouldnt -i -kill -personas /

    biggest conclusion (and agreeing with Dave Malouf) is: it's not about the outcome, it's about the proces!

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