Stephen P. Anderson is a speaker and consultant based out of Dallas, Texas. He spends unhealthy amounts of time thinking about design, psychology and leading intrapreneurial teams-- topics he frequently speaks about at national and international events.
Stephen recently published the Mental Notes card deck (getmentalnotes.com), a tool to help businesses use psychology to design better experiences. Heis also writing a book on "Seductive Interactions" that will explore this topic of psychology and design in more detail.
Kalani Kordus is the Chief Creative Officer for smudgeproof, a design & development firm specializing in multi-touch and mobile software. smudgeproof has helped premium brands and Fortune 500 companies create compelling user experiences for millions of people. Prior to smudgeproof, he was a Product Design Architect for Yahoo's Mail and Messenger products, helping them bring Yahoo Messenger for Vista/iPhone/Android and Yahoo Mail for Android to market. While he was at frog design he worked with many major brands, including HP, Alltel and Yahoo!
Jimmy Chandler has been working with clients and colleagues to create Web sites and applications with great user experiences for over 13 years. Active in the Washington, DC area UX community, Jimmy is a frequent attendee, volunteer, organizer, and speaker for Accessibility DC, IXDA DC, and other UX-related events.
Carl DiSalvo received a Ph.D. in Design from Carnegie Mellon University in 2006. From 2006 - 2007 he was a post-doctoral fellow at Carnegie Mellon University with joint appointments in the Studio for Creative Inquiry and the Center for the Arts in Society. Since 2007 he has been an assistant professor of Digital Media in the School of Literature, Communication, and Culture at the Georgia Institute of Technology. At Georgia Tech he runs The Public Design Workshop, a design research studio that investigates the possible roles of design in shaping and enabling public discourse and action.
Bill Verplank is a human-factors engineer with a long career in design, research and education. As a fresh ME PhD from MIT he worked eight years at Xerox on the testing and refinement of what we now call the "desktop metaphor": bit-map graphics, keyboard and mouse, direct manipulation.
Traditionally, creating and maintaining a pattern library has been a daunting task requiring extensive resources and, sometimes, dedicated full-time employees. At Salesforce.com our first attempt at producing a comprehensive library was bogged down by a waterfall-based creation and review process that yielded only two patterns in a six-month period. At this rate we would never approach completion.
As websites have transitioned from a series of hyperlinked static pages to rich, interactive applications, the traditional means of documenting their structure and behavior has struggled to keep pace. Site maps fail to capture the detailed interactions on and across pages, use cases fail to show the relationship between activities, and data flow diagrams ignore the nuances of presentation and user choice.
You’ve worked hard on a design and finally got it nailed. You’ve thought deeply about the user experience and designed for usability and great information presentation. The visual design is compelling. Enjoy it while you can because you’ve been asked to hold a design review.