Inspirational

8 May 2011 - 5:36am
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3 years ago
1 reply
Yohan Creemers
2008

Scott Stroud: Leaning Back with NPR: How We Created a Relaxing Experience For the iPad

Scott Stroud is a Senior User Experience Architect at NPR, specializing in application user interface design, news design, and usability engineering. He designed the user experience for many of NPR's Digital Media products, including the NPR for iPad app, the NPR Music iPhone app, the NPR Election 2008 map, the NPR web site , and the NPR Music web site. He is a Certified Usability Analyst (CUA) and a Project Management Professional (PMP) with over 15 years of experience in user-centered design and project management.

8 May 2011 - 5:34am
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Yohan Creemers
2008

Scott Geoffrey Newson: Fun with Non-Digital Solutions

Scott Newson has worked with: farmers, engineers, artists, programmers, geologists, students, and soccer-playing-children. Working with the MyHomeYourHome: Tiny House Project, he got to question how life can be lived with limited residential square-footage and, at the same time, learn how difficult it is to grow a vibrant community around a wiki.

8 May 2011 - 5:32am
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2 years ago
1 reply
Yohan Creemers
2008

Peter Stahl: The Rhythm of Interaction

Peter Stahl is a senior interaction designer at Cisco, where he works on design standards. A longtime denizen of Silicon Valley, he has created user experiences for eBay, America Online, Microsoft, Netscape, Entrust, among others, for applications as diverse as e-commerce, system management, online conferencing, gesture-based pen computing, 3D social environments and desktop productivity.

8 May 2011 - 5:31am
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Yohan Creemers
2008

Peter Knocke: Consume Consume Consume

Peter Knocke is an Interaction Designer / Business Strategist / Obsessive Foodie. From growing up in a quiet Midwestern farm town to hopping around the globe, he has always closely observed how people live, work, and interact with each other. After studying business in the United States and design in Italy, he spends his days building web sites, mobile platforms, interactive installations and strategic roadmaps. Currently, he has dedicated his life to writing, speaking, and designing for projects that encourage a better balance of friends, family, life, and work.

8 May 2011 - 5:29am
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Yohan Creemers
2008

Paris Buttfield Addison: Making Mistakes Fun: Game Mechanics Are Not a Panacea, But They Are Kinda Useful!

Paris wears many hats: co-founder of Secret Lab (a mobile game development startup), co-author of 'iPhone and iPad Game Development for Dummies' and 'Unity Mobile Game Development for Dummies' (out in 2011) and Product Manager (Mobile) at Meebo Inc., one of the Web's fastest growing consumer Internet companies. Paris has degrees in HCI, computer science, medieval and modern history and enjoys designing, producing and building awesome experiences for mobile.

8 May 2011 - 5:28am
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Yohan Creemers
2008

Nina Walia: Pass It Back: Kids Apps on Grown Up Devices

Nina Walia has overseen interaction design and content development of websites and games for the Webby-award winning pbskids.org since 2004.

8 May 2011 - 5:17am
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Yohan Creemers
2008

Mike Kruzeniski: Personal, Relevant. Connected: Designing Integrated Mobile Experiences for Apps and Web

Mike Kruzeniski is a Creative Director in the Windows Phone design studio, leading the Windows Phone App team.

8 May 2011 - 5:12am
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Yohan Creemers
2008

Megan Grocki: Marketing is Not a 4 Letter Word

Sassy, smiling and straightforward, Megan directs experience design at Mad*Pow while simultaneously heading up all of its marketing activities.With 15 years of experience in marketing and experience design, Megan is the ultimate user advocate. She specializes in helping clients discover the attitudes, intents and behaviors of their users and to understand what is truly important to them.

1 May 2011 - 3:46pm
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Yohan Creemers
2008

Josh Clark: Up With Complexity! Challenging Users for Fun and Profit

Josh Clark is a designer, developer, and author specializing in mobile design strategy and user experience. He's author of the O'Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps: The Guide for Discriminating Downloaders." Josh's outfit Global Moxie offers workshops and consulting services to help creative companies build tapworthy iPhone apps and effective websites.

1 May 2011 - 3:42pm
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Yohan Creemers
2008

Debra Levin Gelman: Designing Immersive Online Environments for Kids

Deb Gelman has been involved with kids and media since 1993. After earning bachelors' degrees in visual media and psychology from American University in Washington, DC, Deb worked in childrenis television, creating educational programming for elementary-school kids. She moved into interactive media in the late 90s, studying information design and technology at Georgia Tech. Her masters' thesis, and subsequent work, focused on using immersive online iworldsi to teach kids about environmental science.

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